Of Crowns & Chains is a solo-developed grand-strategy sandbox where every battalion (1k soldiers), nation (Europe only for now), and populace is represented and dynamic on a seamless spherical Earth. Lead a nation of your choice in January 1914 and influence the course of your nation and history as time marches onwards.
CURRENT FEATURES
True-Sphere Map (Europe) – No flat-map distortion: Europe’s geography, borders and distances curve naturally around the globe. (Manually-drawn states and procedural pre-generated subdivisions for the rest of the globe are planned.)
Nation Selection & Government Types – Choose any existing European state, each with its own government type, alliances, vassals or personal unions.
Mass-Scale Unit System – Many battalions fit inside a single tile, delivering a grander sense of warfare and allowing more strategic allocations; higher density options planned for both tiles and units.
Ground Combat & Casualties – Units clash, suffer casualties, and gain experience; individual models disappear to indicate losses—no graphic violence.
Realistic Manpower Pool – Eligible soldiers stem from 1914 starting data, age brackets, male ratios, injury level, and conscription laws.
Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.
SUPPORT THE DEVELOPMENT
Wishlist and share your thoughts in the discussion boards.
Bugs Fixed:
Unit Teleportation Bug Fixed
[/*]Military Recruitment Bug Fixed
[/*]
Known Bug:
Static Frontline Assignments Bug: Unit assignments to frontlines are not cleared when the player returns to the Main Menu and starts a new game as the exact same nation as they played the previous playthrough. These assignments cannot be overridden by player assignments, so this bug is problematic.
[/*]This is a prevalent issue that I will fix by removing all uses of static variables (aside from the primary GameState) and switching to an object-oriented approach to fix these \"Return to Menu\" related bugs.
[/*]
Temporary Fixes for Frontline Assignments Bug:
[olist]Play a different country each playthrough.
[/*]Exit the application and open it again every playthrough to avoid bugs introduced by static variables not properly being destroyed.
[/*]Open the console with the graves key, `, right below the Escape key. Type \"country_ids\" to see all of the IDs that correspond to various nations. Type \"switch_country \\[put Country ID Here]\" to switch to a different country. Then switch back to the same country. For example, if I\'m playing as the German Empire, and the units are bugged (going to the same frontline and cannot be overridden). I type \"switch_country 8\" then \"switch_country 9\" to switch to France temporarily, then switch back. This tells the game\'s frontline system to recalibrate and resolve the issue.
[/*][/olist]Scheduled Update (10/17/2025):
I plan to resolve this bug, as well as other bugs, in an update tomorrow. I will also try to fix the optimization issues caused by pathfinding (lots of units + lots of tiles + O(n^2) = lots of pathfinding lag).
[/*]Minimum Setup
- OS: Ubuntu 20.04 LTS 64-bit or later
- Processor: Intel Core i3-6100 3.7 GHz or AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics (Integrated Graphics) or AMD R7 360
- Storage: 3 GB available space
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