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Of Crowns & Chains is a solo-developed grand-strategy sandbox where every battalion (1k soldiers), nation (Europe only for now), and populace is represented and dynamic on a seamless spherical Earth. Lead a nation of your choice in January 1914 and influence the course of your nation and history as time marches onwards.

CURRENT FEATURES

  • True-Sphere Map (Europe) – No flat-map distortion: Europe’s geography, borders and distances curve naturally around the globe. (Manually-drawn states and procedural pre-generated subdivisions for the rest of the globe are planned.)

  • Nation Selection & Government Types – Choose any existing European state, each with its own government type, alliances, vassals or personal unions.

  • Mass-Scale Unit System – Many battalions fit inside a single tile, delivering a grander sense of warfare and allowing more strategic allocations; higher density options planned for both tiles and units.

  • Ground Combat & Casualties – Units clash, suffer casualties, and gain experience; individual models disappear to indicate losses—no graphic violence.

  • Realistic Manpower Pool – Eligible soldiers stem from 1914 starting data, age brackets, male ratios, injury level, and conscription laws.

  • Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.

SUPPORT THE DEVELOPMENT

Wishlist and share your thoughts in the discussion boards.

Of Crowns & Chains
BlueJayAvisDeveloper
BlueJayAvisPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • [0 B]
Alpha 1.0.2 (Optimizations & QoL)

System(s) Changes:

  • Added Unit Disbandment (Press G to delete all selected units and the soldiers will return to your nation\'s manpower - if the units have already taken casualties, it\'ll return those who are left alive).

    [/*]
  • Standing Army is now tracked dynamically (casualties can be seen ticking the standing army statistic down).

    [/*]

Optimization:

  • Deferred Pathfinding Jobs to reduce stutters and lag during major wars. Previously, the Pathfinder was flushing all parallel pathfinding jobs every time a tile was captured, causing major stutters that made the game virtually unplayable.

    [/*]
  • Now, every pathfinding job yields one frame.

    [/*]
  • This is a temporary fix that slows the tick rate to prevent FPS stutters. A more permanent fix would be the replacement of the A* pathfinding algorithm with something faster.

    [/*]

UI Fixes:

  • The game\'s Aspect Ratio has been locked to 16:9 to prevent unintended UI scaling on monitors with varying aspect ratios.

    [/*]

Bug Fixes:

  • Manpower was not taking Undeployed Divisions into consideration, resulting in recruitment of soldiers in excess of the actual total eligible manpower. This issue was resolved in this patch.

    [/*]

UI System Changes:

  • The UI scale has been increased by a factor of roughly 1.5x per user feedback (some panels have not changed in scale due to limited screen space).

    [/*]
  • Settings can now be changed from the Main Menu.

    [/*]
  • Added New Graphics Settings: Resolution, Active Display, Window Mode, VSync, Anti-Aliasing.

    [/*]
  • Removed Unnecessary Graphical Settings. (Relief Darkness, etc)

    [/*]
  • Localized Keybinds to Supported Languages.

    [/*]

Minor Changes:

  • Changed Text Tutorial to include additional controls (X to Halt/Retreat selected units, R to cut selection in half, G to disband units).

    [/*]

I\'m aware the window flickers every scene change. I\'ll resolve this issue in the following update.

[ 2025-10-18 09:24:53 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 LTS 64-bit or later
  • Processor: Intel Core i3-6100 3.7 GHz or AMD Ryzen 3 1200Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics (Integrated Graphics) or AMD R7 360
  • Storage: 3 GB available space
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