Of Crowns & Chains is a solo-developed grand-strategy sandbox where every battalion (1k soldiers), nation (Europe only for now), and populace is represented and dynamic on a seamless spherical Earth. Lead a nation of your choice in January 1914 and influence the course of your nation and history as time marches onwards.
CURRENT FEATURES
True-Sphere Map (Europe) – No flat-map distortion: Europe’s geography, borders and distances curve naturally around the globe. (Manually-drawn states and procedural pre-generated subdivisions for the rest of the globe are planned.)
Nation Selection & Government Types – Choose any existing European state, each with its own government type, alliances, vassals or personal unions.
Mass-Scale Unit System – Many battalions fit inside a single tile, delivering a grander sense of warfare and allowing more strategic allocations; higher density options planned for both tiles and units.
Ground Combat & Casualties – Units clash, suffer casualties, and gain experience; individual models disappear to indicate losses—no graphic violence.
Realistic Manpower Pool – Eligible soldiers stem from 1914 starting data, age brackets, male ratios, injury level, and conscription laws.
Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.
SUPPORT THE DEVELOPMENT
Wishlist and share your thoughts in the discussion boards.
System(s) Changes:
Added Unit Disbandment (Press G to delete all selected units and the soldiers will return to your nation\'s manpower - if the units have already taken casualties, it\'ll return those who are left alive).
[/*]Standing Army is now tracked dynamically (casualties can be seen ticking the standing army statistic down).
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Optimization:
Deferred Pathfinding Jobs to reduce stutters and lag during major wars. Previously, the Pathfinder was flushing all parallel pathfinding jobs every time a tile was captured, causing major stutters that made the game virtually unplayable.
[/*]Now, every pathfinding job yields one frame.
[/*]This is a temporary fix that slows the tick rate to prevent FPS stutters. A more permanent fix would be the replacement of the A* pathfinding algorithm with something faster.
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UI Fixes:
The game\'s Aspect Ratio has been locked to 16:9 to prevent unintended UI scaling on monitors with varying aspect ratios.
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Bug Fixes:
Manpower was not taking Undeployed Divisions into consideration, resulting in recruitment of soldiers in excess of the actual total eligible manpower. This issue was resolved in this patch.
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UI System Changes:
The UI scale has been increased by a factor of roughly 1.5x per user feedback (some panels have not changed in scale due to limited screen space).
[/*]Settings can now be changed from the Main Menu.
[/*]Added New Graphics Settings: Resolution, Active Display, Window Mode, VSync, Anti-Aliasing.
[/*]Removed Unnecessary Graphical Settings. (Relief Darkness, etc)
[/*]Localized Keybinds to Supported Languages.
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Minor Changes:
Changed Text Tutorial to include additional controls (X to Halt/Retreat selected units, R to cut selection in half, G to disband units).
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I\'m aware the window flickers every scene change. I\'ll resolve this issue in the following update.
Minimum Setup
- OS: Ubuntu 20.04 LTS 64-bit or later
- Processor: Intel Core i3-6100 3.7 GHz or AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics (Integrated Graphics) or AMD R7 360
- Storage: 3 GB available space
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