Of Crowns & Chains is a solo-developed grand-strategy sandbox where every battalion (1k soldiers), nation (Europe only for now), and populace is represented and dynamic on a seamless spherical Earth. Lead a nation of your choice in January 1914 and influence the course of your nation and history as time marches onwards.
CURRENT FEATURES
True-Sphere Map (Europe) – No flat-map distortion: Europe’s geography, borders and distances curve naturally around the globe. (Manually-drawn states and procedural pre-generated subdivisions for the rest of the globe are planned.)
Nation Selection & Government Types – Choose any existing European state, each with its own government type, alliances, vassals or personal unions.
Mass-Scale Unit System – Many battalions fit inside a single tile, delivering a grander sense of warfare and allowing more strategic allocations; higher density options planned for both tiles and units.
Ground Combat & Casualties – Units clash, suffer casualties, and gain experience; individual models disappear to indicate losses—no graphic violence.
Realistic Manpower Pool – Eligible soldiers stem from 1914 starting data, age brackets, male ratios, injury level, and conscription laws.
Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.
SUPPORT THE DEVELOPMENT
Wishlist and share your thoughts in the discussion boards.
Optimizations:
Merged Country Selection scene with Game scene (now it\'s much more seamless).
[/*]Replaced Main Menu real-time rendering with a pre-rendered background video to decrease lag and battery life strain on laptop devices.
[/*]General optimizations were made with how tiles are handled to decrease load times.
[/*]
Added Tile Density Modes:
[olist]Low (~7,000 tiles, 8192x4096 tile index map; 4096x2048 terrain map and ocean map).
[/*]Medium (~22,000 tiles, 8192x4096 tile index map, terrain map, and ocean map).
[/*]High (~42,000 tiles, 16384x8192 tile index map, terrain map, and ocean map).
The Low tile density mode does not use a 4096x2048 tile index map because that would make tiles too low-resolution (my budget laptop can run this mode at 720p resolution, so I don\'t think further downgrading is necessary). I can add another mode (Very Low) in the future.
[/*][/olist]Bug Fixes:
Fixed bugs that appeared after returning to main menu and starting a new game (e.g. units getting permanently assigned on frontlines).
[/*]Fixed Zoom and Orbit Settings not properly updating values.
[/*]Fixed the issue with the window flickering upon scene change.
[/*]QoL Changes:
Added Language Selection button in Main Menu (top-left Globe icon). Language Selection scene no longer appears on application start if language is already set.
[/*]Added Pathfinding Threads Slider (1 to 50 threads) to Graphics Menu. Adjust this to make the game go faster (at the cost of higher CPU/GPU load per frame) since pathfinding is the bottleneck for game tick speed at Game Speed 10 (I haven\'t changed the A* pathfinding algorithm yet; so there\'s room for further optimization).
[/*]Main Menu is easier to navigate now.
[/*]Minimum Setup
- OS: Ubuntu 20.04 LTS 64-bit or later
- Processor: Intel Core i3-6100 3.7 GHz or AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics (Integrated Graphics) or AMD R7 360
- Storage: 3 GB available space
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