Of Crowns & Chains is a solo-developed grand-strategy sandbox where every battalion (1k soldiers), nation (Europe only for now), and populace is represented and dynamic on a seamless spherical Earth. Lead a nation of your choice in January 1914 and influence the course of your nation and history as time marches onwards.
CURRENT FEATURES
True-Sphere Map (Europe) – No flat-map distortion: Europe’s geography, borders and distances curve naturally around the globe. (Manually-drawn states and procedural pre-generated subdivisions for the rest of the globe are planned.)
Nation Selection & Government Types – Choose any existing European state, each with its own government type, alliances, vassals or personal unions.
Mass-Scale Unit System – Many battalions fit inside a single tile, delivering a grander sense of warfare and allowing more strategic allocations; higher density options planned for both tiles and units.
Ground Combat & Casualties – Units clash, suffer casualties, and gain experience; individual models disappear to indicate losses—no graphic violence.
Realistic Manpower Pool – Eligible soldiers stem from 1914 starting data, age brackets, male ratios, injury level, and conscription laws.
Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.
SUPPORT THE DEVELOPMENT
Wishlist and share your thoughts in the discussion boards.
Optimizations
Ray marching reduced to 8 directions (significantly higher FPS with minimal visual impact).
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System & UI Improvements
Quality setting now only affects cloud detail.
[/*]Nation borders are now easier to distinguish (graphical/shader changes).
[/*]Units now properly distribute across tiles and use smooth transitions during & after movement (with satisfying position swapping for visual feedback).
[/*]New resolution selector: Normal and Quad Resolution modes.
[/*]Removed the old Tile Density options (preparing for upcoming historically-inspired administrative division overhaul).
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Gameplay & Controls
Frontline assignment/unassignment and attack-mode switching are now noticeably more accessible (still WIP more polish coming).
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Bug Fixes
Population pyramid toggle fixed (Age Distribution button now works properly).
[/*]Union Coat-of-Arms animation restored.
[/*]Negative initial deployed unit stats corrected.
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Quality-of-Life
Expanded audio settings: Master Volume, Game Volume, and Music Volume sliders.
[/*]Cursor now gives clear visual feedback for frontline actions (assignment, unassignment, mode changes).
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Navy System Work in Progress
Added initial ocean tiles for North Sea, English Channel, Baltic Sea, and several other regions (temporary placeholders).
[/*]Mediterranean Sea tiles coming soon.
[/*]Navy currently re-uses the land unit training system for testing purposes.
[/*]Full custom naval construction (dockyards etc.), AI navy building, naval combat, and troop naval transport are still in development.
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Major Technical Change
Quad Resolution mode now uses four-quadrant tile index maps (16k 8k 4) 4 the detail, but also 4 VRAM usage.
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Known Issues
Quad Resolution can cause crashes or failed tile loading on some systems (even higher-end hardware).
[/*]Several new UI elements are not yet localized for non-English languages.
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Next major focus: completing the Navy system + the full province/administrative division overhaul.
Minimum Setup
- OS: Ubuntu 20.04 LTS 64-bit or later
- Processor: Intel Core i3-6100 3.7 GHz or AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD Graphics (Integrated Graphics) or AMD R7 360
- Storage: 3 GB available space
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