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Of Crowns & Chains is a solo-developed grand-strategy sandbox where every battalion (1k soldiers), nation (Europe only for now), and populace is represented and dynamic on a seamless spherical Earth. Lead a nation of your choice in January 1914 and influence the course of your nation and history as time marches onwards.

CURRENT FEATURES

  • True-Sphere Map (Europe) – No flat-map distortion: Europe’s geography, borders and distances curve naturally around the globe. (Manually-drawn states and procedural pre-generated subdivisions for the rest of the globe are planned.)

  • Nation Selection & Government Types – Choose any existing European state, each with its own government type, alliances, vassals or personal unions.

  • Mass-Scale Unit System – Many battalions fit inside a single tile, delivering a grander sense of warfare and allowing more strategic allocations; higher density options planned for both tiles and units.

  • Ground Combat & Casualties – Units clash, suffer casualties, and gain experience; individual models disappear to indicate losses—no graphic violence.

  • Realistic Manpower Pool – Eligible soldiers stem from 1914 starting data, age brackets, male ratios, injury level, and conscription laws.

  • Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.

SUPPORT THE DEVELOPMENT

Wishlist and share your thoughts in the discussion boards.

Of Crowns & Chains
BlueJayAvisDeveloper
BlueJayAvisPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • [0 B]
Alpha 1.0.4.02

Optimizations

  • Ray marching reduced to 8 directions (significantly higher FPS with minimal visual impact).

    [/*]

System & UI Improvements

  • Quality setting now only affects cloud detail.

    [/*]
  • Nation borders are now easier to distinguish (graphical/shader changes).

    [/*]
  • Units now properly distribute across tiles and use smooth transitions during & after movement (with satisfying position swapping for visual feedback).

    [/*]
  • New resolution selector: Normal and Quad Resolution modes.

    [/*]
  • Removed the old Tile Density options (preparing for upcoming historically-inspired administrative division overhaul).

    [/*]

Gameplay & Controls

  • Frontline assignment/unassignment and attack-mode switching are now noticeably more accessible (still WIP more polish coming).

    [/*]

Bug Fixes

  • Population pyramid toggle fixed (Age Distribution button now works properly).

    [/*]
  • Union Coat-of-Arms animation restored.

    [/*]
  • Negative initial deployed unit stats corrected.

    [/*]

Quality-of-Life

  • Expanded audio settings: Master Volume, Game Volume, and Music Volume sliders.

    [/*]
  • Cursor now gives clear visual feedback for frontline actions (assignment, unassignment, mode changes).

    [/*]

Navy System Work in Progress

  • Added initial ocean tiles for North Sea, English Channel, Baltic Sea, and several other regions (temporary placeholders).

    [/*]
  • Mediterranean Sea tiles coming soon.

    [/*]
  • Navy currently re-uses the land unit training system for testing purposes.

    [/*]
  • Full custom naval construction (dockyards etc.), AI navy building, naval combat, and troop naval transport are still in development.

    [/*]

Major Technical Change

  • Quad Resolution mode now uses four-quadrant tile index maps (16k 8k 4) 4 the detail, but also 4 VRAM usage.

    [/*]

Known Issues

  • Quad Resolution can cause crashes or failed tile loading on some systems (even higher-end hardware).

    [/*]
  • Several new UI elements are not yet localized for non-English languages.

    [/*]

Next major focus: completing the Navy system + the full province/administrative division overhaul.

[ 2025-12-24 08:19:02 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 LTS 64-bit or later
  • Processor: Intel Core i3-6100 3.7 GHz or AMD Ryzen 3 1200Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics (Integrated Graphics) or AMD R7 360
  • Storage: 3 GB available space
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