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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Escape Goat 2 

 

Developer

 MagicalTimeBean 

 

Publisher

 Double Fine Presents 

 

Tags

 Action 

 Indie 

Casual 

 

Singleplayer 

Release

 2014-03-24 

 

Steam

 3,99€ 2,79£ 3,99$ / 60 % 

 

News

 9 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/255340 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 6 Hours 

 

Completionist

 10 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 388  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 493 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Escape Goat 2 Linux [250.98 M] 




LINUX STREAMERS (0)




Version 1.1.4 Update

New in this version:


  • Teleport death glitch fixed (squishing more forgiving in general)
  • Teleport can be buffered during dash or other "stun" animation
  • Steam Workshop compatibility fix
  • Toragos behavior fixes
  • Improved speedrun overlay
  • Bug fixes & performance improvements for rendering and lighting
  • New mutator: Icy Grave


Most of this has been in the beta branch for some time now, and should be stable enough for general release.


[ 2015-01-09 23:02:04 CET ] [ Original post ]

Version 1.1.4 Update

New in this version:


  • Teleport death glitch fixed (squishing more forgiving in general)
  • Teleport can be buffered during dash or other "stun" animation
  • Steam Workshop compatibility fix
  • Toragos behavior fixes
  • Improved speedrun overlay
  • Bug fixes & performance improvements for rendering and lighting
  • New mutator: Icy Grave


Most of this has been in the beta branch for some time now, and should be stable enough for general release.


[ 2015-01-09 23:02:04 CET ] [ Original post ]

Version 1.1.2 pushed to beta branch: should fix Workshop support

To access the beta version, just right click on the game in your library, go to properties, then the beta tab. Select the "beta - beta testing branch" from the dropdown and Steam should update to this version.

If this works for a good number of people without introducing bugs, I will push it into the main branch!


[ 2014-11-10 22:42:37 CET ] [ Original post ]

Version 1.1.2 pushed to beta branch: should fix Workshop support

To access the beta version, just right click on the game in your library, go to properties, then the beta tab. Select the "beta - beta testing branch" from the dropdown and Steam should update to this version.

If this works for a good number of people without introducing bugs, I will push it into the main branch!


[ 2014-11-10 22:42:37 CET ] [ Original post ]

Version 1.1 is live, including Workshop support

Already played the campaign 20 times? Optimized your speed run strats for each room? Dying for new content? Well you're in luck, because we've pulled the level editor out of the beta branch, and it's ready for you to try!

It's not pretty... there's still some programmer art, and no mouse support yet. But it gets the job done. Our fearless vanguard of beta testers have already populated the custom levels collection with some fantastic gems, so even if you're not up for building a level yet, give them a try and be inspired.

What's new in version 1.1?


  • ADDED Steam Workshop support - create and share levels!
  • ADDED support for rebinding of gamepad controls
  • FIXED key bindings not being saved properly
  • FIXED many in-game and startup crash bugs
  • IMPROVED performance for rendering


As always, I'm looking for feedback, so post to the forums and let me know what you think!

Ian


[ 2014-05-13 22:54:37 CET ] [ Original post ]

Version 1.1 is live, including Workshop support

Already played the campaign 20 times? Optimized your speed run strats for each room? Dying for new content? Well you're in luck, because we've pulled the level editor out of the beta branch, and it's ready for you to try!

It's not pretty... there's still some programmer art, and no mouse support yet. But it gets the job done. Our fearless vanguard of beta testers have already populated the custom levels collection with some fantastic gems, so even if you're not up for building a level yet, give them a try and be inspired.

What's new in version 1.1?


  • ADDED Steam Workshop support - create and share levels!
  • ADDED support for rebinding of gamepad controls
  • FIXED key bindings not being saved properly
  • FIXED many in-game and startup crash bugs
  • IMPROVED performance for rendering


As always, I'm looking for feedback, so post to the forums and let me know what you think!

Ian


[ 2014-05-13 22:54:37 CET ] [ Original post ]

Version 1.1 BETA, including Steam Workshop + Level Editor

Welcome to the first major update! We changed and added so many things, we figured it would be safer to keep this in a special beta branch until it's proven to be stable.

To access this version of the game, right click on Escape Goat 2 in your Steam library, then go to Properties, Betas, and enter the code "goatimusminimus" and hit Ok. Now select BETA from the dropdown, and the game will auto-update and should say "Escape Goat 2 [beta]" in your library.

New features


  • Added 'Mutators' menu option under Settings. Mutators are unlocked when you beat the game (any %). They will eventually be tied to individual accomplishments in the game, but for now they all unlock at once for testing purposes.
  • Speedrun tracks per-room times and shows you the total game time for your save.
  • Super Meat Goat shows you all your attempts at the room when you finally complete it.
  • Grim Darkness turns out the lights, forcing you to combine your memory of room layouts with careful use of the sheep & goat as lamps.
  • Unseen Doom hides enemies. Have fun guessing where the fireballs are going to come from!
  • Spectral Goat makes the goat invisible unless he's standing still or dashing. Precise platforming gets trickier!
  • Two new incredibly stupid cheats for getting past that one level that drives you crazy. You know, that one. We both know which level it is. Boy do I hate that level.


Steam Workshop


  • Create and share your own levels
  • Build a collection of custom levels and rate your favorites
  • Currently you can only edit single rooms, not whole campaigns. We'll figure out some solution for multi-room creations later.
  • There are lots of physics and gameplay glitches you will expose if you start combining gadgets in interesting ways (for example, the game can't yet cope with multiple mouse powerups).
  • Only keyboard supported for now; gamepad editing works if you know the buttons (from EG1); mouse + keyboard editing coming soon.


*** BEWARE ***

As we fix these things in the game engine, it might break your level. Any level you make in the beta version of the editor might become unusable in the final version! This is especially true for levels with machinery that relies on precise timing to operate.

Bug fixes


  • Crash when using certain mouse abilities one frame after spawning the mouse.
  • Occasional glitch when changing music tracks
  • Game running too fast when vsync is enabled in game but disabled in your video drivers, and aero is off
  • Some game crashes would not produce a debug log
  • In some scenarios the crash message could not be shown
  • Particular characters in the path to the game or the save files could cause a crash
  • Slight in-game timer accuracy problem when vsync was enabled
  • In some scenarios the game would run too slowly if vsync was enabled
  • Crashes could occur in obscure lighting configurations / after changing lighting settings


Other


  • Overall graphics performance has been improved.
  • Improved performance when HDR is disabled.
  • Improved performance in stained glass rooms.
  • Performance statistics available in-game by pressing Shift-F4.
  • Open source acknowledgements and URLs added to credits
  • Edit '%AppData%\MagicalTimeBean\Escape Goat 2\DataDirectory.txt' to move EG2's save and configuration files out of the My Documents folder (to put them in your dropbox, for example).
  • Usability tweaks to the menus.


[ 2014-04-02 02:27:21 CET ] [ Original post ]

Version 1.1 BETA, including Steam Workshop + Level Editor

Welcome to the first major update! We changed and added so many things, we figured it would be safer to keep this in a special beta branch until it's proven to be stable.

To access this version of the game, right click on Escape Goat 2 in your Steam library, then go to Properties, Betas, and enter the code "goatimusminimus" and hit Ok. Now select BETA from the dropdown, and the game will auto-update and should say "Escape Goat 2 [beta]" in your library.

New features


  • Added 'Mutators' menu option under Settings. Mutators are unlocked when you beat the game (any %). They will eventually be tied to individual accomplishments in the game, but for now they all unlock at once for testing purposes.
  • Speedrun tracks per-room times and shows you the total game time for your save.
  • Super Meat Goat shows you all your attempts at the room when you finally complete it.
  • Grim Darkness turns out the lights, forcing you to combine your memory of room layouts with careful use of the sheep & goat as lamps.
  • Unseen Doom hides enemies. Have fun guessing where the fireballs are going to come from!
  • Spectral Goat makes the goat invisible unless he's standing still or dashing. Precise platforming gets trickier!
  • Two new incredibly stupid cheats for getting past that one level that drives you crazy. You know, that one. We both know which level it is. Boy do I hate that level.


Steam Workshop


  • Create and share your own levels
  • Build a collection of custom levels and rate your favorites
  • Currently you can only edit single rooms, not whole campaigns. We'll figure out some solution for multi-room creations later.
  • There are lots of physics and gameplay glitches you will expose if you start combining gadgets in interesting ways (for example, the game can't yet cope with multiple mouse powerups).
  • Only keyboard supported for now; gamepad editing works if you know the buttons (from EG1); mouse + keyboard editing coming soon.


*** BEWARE ***

As we fix these things in the game engine, it might break your level. Any level you make in the beta version of the editor might become unusable in the final version! This is especially true for levels with machinery that relies on precise timing to operate.

Bug fixes


  • Crash when using certain mouse abilities one frame after spawning the mouse.
  • Occasional glitch when changing music tracks
  • Game running too fast when vsync is enabled in game but disabled in your video drivers, and aero is off
  • Some game crashes would not produce a debug log
  • In some scenarios the crash message could not be shown
  • Particular characters in the path to the game or the save files could cause a crash
  • Slight in-game timer accuracy problem when vsync was enabled
  • In some scenarios the game would run too slowly if vsync was enabled
  • Crashes could occur in obscure lighting configurations / after changing lighting settings


Other


  • Overall graphics performance has been improved.
  • Improved performance when HDR is disabled.
  • Improved performance in stained glass rooms.
  • Performance statistics available in-game by pressing Shift-F4.
  • Open source acknowledgements and URLs added to credits
  • Edit '%AppData%MagicalTimeBeanEscape Goat 2DataDirectory.txt' to move EG2's save and configuration files out of the My Documents folder (to put them in your dropbox, for example).
  • Usability tweaks to the menus.


[ 2014-04-02 02:27:21 CET ] [ Original post ]

Now Available on Steam - Escape Goat 2


Escape Goat 2 is Now Available on Steam!
Escape Goat 2 is a puzzle platformer game where you use machinery, the environment, and a friendly mouse to progress through a dungeon.

None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps.

Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber...


  • Over 100 rooms of puzzles, traps, and sheeply lore
  • With destructible and movable walls, the rooms take on many forms as you manipulate hidden machinery to reach the exit
  • Fully hand-drawn, hi-def art and animation, brought to life with a custom lighting engine
  • Epic 90's Redbook Audio soundtrack, featuring guest track by Disasterpeace (composer, FEZ)


[ 2014-03-24 17:44:00 CET ] [ Original post ]