A short and fun 2D platformer, inspired by the creativity and imagination of a 4-year old little girl.
Run, jump and slash your way across 7 different stages, collecting a variety of fruit while avoiding traps and evil critters. Your every run is timed, so you ca go back and try to best yourself. Good luck!
This major patch brings long-term stability going forward:
Upgraded the game engine to Unity 6 to keep the game current
[/*]Moved publishing to Dreamware Games to enable consistent build automation and patching
[/*]Linux build!
[/*]Improved controller support in menus and gameplay
[/*]Improved UI scaling and increased text size for better readability
[/*]Polished audio: voice lines are now stereo and sound effects have balanced volume
[/*]Added one new achievement for reaching the finish line... a bit too early
[/*]
This makes NinjaThea more maintainable and more accessible. As always, thanks for playing!
NinjaThea now plays on Steam Deck thanks to latest updates:
Linux build (obviously!)
[/*]Improved controller support (menus and gameplay)
[/*]UI scales properly on all resolutions (including 1280x800)
[/*]Bigger, clearer text in UI
[/*]
I hope this makes the game a bit more accessible to players. Enjoy!
I'm now managing the game under my game dev studio Dreamware Games to utilize the build pipeline and keep the game updated and current. Also to make the game easier to patch and fix. There will be a major update coming soon:
Upgrade to Unity 6 game engine
[/*]Adjustments for better Steam Deck compatibility
[/*]A Linux build (obviously )
[/*]Minor bug fixes (mostly UI and scene transitions)
[/*]
Many thanks to everyone whos played the game. Little Thea is now 7 and shes loved seeing her first game out in the world these past few years
Check out this demo gameplay of NinjaThea 2. All core components are done, and little Thea and I are wokring as fast as we can creating fun levels.
Coming soon (end of `24 we hope)!
Don't forget to have a look at this; all income form it goes to NinjaThea 2:
https://store.steampowered.com/app/2170700/Arcade_Classics/
Work on the sequel is coming along great! I've added more environments and the character design is evolving nicely.
Also check out this small game, partly financing NinjaThea 2:
https://store.steampowered.com/app/2170700/Arcade_Classics/
Work on the sequel to this tiny adventure is underway and little Thea herself is busy making up stories about the critters and how they once again are causing mayhem
The artwork is slowly taking shape and character movement is starting to feel smooth. Stay tuned!
Following issues have been patched:
Ultra wide screens (21:9 aspect ratio):
- Correctly spawn enemies when ultra wide screen
- New backgrounds to fit across entire screen
- Fix bug where player dies repeatedly if caught between 2 traps (like moving saw blade and fan)
Following issues have been patched:
- Improved hit detection: check for enemy hit on every frame of attack animation.
- Fixed issue with attack range not resetting after jump attack.
- Fixed bug where game softlocks if you die on the first frame of an enemy hit.
- Fixed menu navigation bug with "Credits" locking.
[h2]Fix issue on Windows with multiple shift button (attack) presses prompting sticky keys.
[/h2]
On Windows, when pressing the SHIFT key five times in rapid succession, it will ask if you would like to turn on sticky keys. Fixed by adding attack with Z-key also. Updated UI/tutorial accordingly.
Fix issue with screen resolution and UI elements
Resolve minor issues for UI elements going out of viewport on some resolutions.
Fix MacOS UI issues and improve player movement.
Following fixes and improvements added:
- Fix issue with UI elements not displaying properly on MacOS
- Add coyote time and jump buffering to player movement
Slay critters and gather fruit on your Mac!
Following issues have been patched:
- Inconsistent hit detection - Issue was due to input registration, hit detection and animation all being handled in Unity's "Update" method, causing inconsistent behaviour.
- Controller support - Correct mapping of attack and pause buttons on controller.
Minimum Setup
- OS: Ubuntu 24Memory: 4 GB RAMStorage: 300 MB available space
- Memory: 4 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 24Memory: 8 GB RAM
[ 6419 ]
[ 2200 ]
[ 4325 ]