Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
- Pared down and condensed several things in the options menu.
- Set the Z level view range to automatically see everything. Previously, by default, you couldn\'t see all the way up or down. It was still simulated, it was just hidden, so there should be no real performance effects.
- Firearm suppressors now use sound multipliers instead of flat reduction.
- Bronze anvils no longer require hammers or shovels, instead using casting molds or a box with some sand.
- Triffids are no longer edible unless you are a post-threshold cattle or rabbit mutant. Their \"flesh\" contains some toxins.
- Save compression is now automatic and mandatory. This will let me get cloud save stuff set up.
- Profession skill boosts are now applied before skills are purchased in the skill tab, meaning the cost of raising a skill which is boosted by a profession will be higher.
- Tentatively re-enabled NPC needs, as I discovered they were not able to digest things with that turned off. I had initially planned to omit this DDA feature from TLG, but I\'ve backported a lot of updates to it and it\'s now quite convenient. The easiest way to keep your people fed is to use a faction camp board (the barebones camp is great for this) or press # to find the distribute food faction job. This sends all the food into an abstracted larder that NPCs will automatically feed themselves from.
- Tree felling no longer destroys impregnable bunkers. It\'s a tree, not a wrecking ball.
- Removed brutal strike from scythes and gave them sweep instead.
- Standardized weapon training recipes.
- Fixed some bugs with protective lenses CBM.
- Made all night vision mutations passive rather than active.
- Removed achievements and conducts related to gaining your first mutation.
- NPCs can now use training recipes.
- NPCs can now craft liquids.
- Fixed copy-from damage inheritance.
- fixed NPC wield message.
- Fixed rot randomization.
- Fixed phase immersion suit not granting grounding when powered off.
- Fixed reconstituted milk not having any calories.
- Added drying recipes for canola stalks.
- Removed opinion gain when failing to recruit a character. Capped opinion gain when chatting with followers.
- Fixed a few segfaults.
- Fixed a bunch of other mapgen stuff.
[ 6338 ]
[ 5853 ]
[ 1933 ]
[ 2282 ]











