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Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.

TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.

Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.

Cataclysm: The Last Generation
Worm GirlDeveloper
Worm GirlPublisher
2025-07-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (87 reviews)
Public Linux Depots:
  • [0 B]
Update 11-15-2025

  • Deleted all automated tests and test data, including 254 files and nearly 100,000 lines of code. This slims down the repo considerably and I wasn\'t using or maintaining the tests anyway, so there was no reason not to do this.

    [/*]
  • Reviewed Ugly/Deformed traits for mutant categories. Now all categories except Medical, Alpha, and Sylvan can get Ugly, and Deformed and Badly Deformed extend to those which are farther from human or are common sources of disgust or phobia (e.g. Batrachian, Chiropteran, Insect). Grotesque is reserved for Gastropod, Slime, Chimera, and Insect. None of these traits are massively impactful, but they should help somewhat with flavoring the mutation lines.

    [/*]
  • Added a hint in the messaging that sometimes displays to suggest what not to do when the Hounds are after you, which is more clear if you\'re intelligent.

    [/*]
  • Made parasite and some disease messaging a little bit less clear so that you can\'t instantly divine what is wrong with your character because they have a tummyache.

    [/*]
  • Updated several mutant dream messages, better describing the state of mind such a creature might be in and what sorts of concerns they may have.

    [/*]
  • Fixed a longstanding issue where the EoC queue was triggering crashes by deleting EoCs from memory before immediately trying to access them again. This should resolve most of the random crashes anyone has been experiencing for the last several months. As far as I\'m aware, this was a DDA bug, so it\'s been with us forever.

    [/*]
  • Made the potato field at NECC less overstocked. It now only has plants growing in like 1/3 of its plots.

    [/*]
  • Fixed an issue where joining NECC wasn\'t giving you sleep permissions if the person you spoke to about this was Gemma and not Julian. Similarly, Julian\'s joinee dialogue was missing a separate toggle for joining the faction. Now speaking to either NPC should give identical results.\nAdded a ton of new billboard snippets and cleaned up the old ones, removing a stray reference to Foodplace in the process.

    [/*]
  • Removed dissoluted devourers, the zombie_fuse special attack, the experimental science bot, and a ton of unused/outdated monster special attacks. Devourers were just bad enemies that didn\'t do anything useful for their side, weren\'t very interesting for the player, didn\'t accurately simulate what they were trying to be, and generally caused problems on the coding side. The experimental science bot was just a dumb old lab enemy that made a bunch of noise but didn\'t do anything that mattered.

    [/*]
  • Added more costume recipes to the Boston Anime Con magazine.

    [/*]
  • Made the maid outfit recipe use lycra instead of cotton, and made it a bit more difficult to make.

    [/*]
  • Cleaned up some bizarrely unkind player responses to the \"codger\" NPC survivor story. If you want to roleplay that your guy is hurling abuse at a septagenarian, that\'s your prerogative. I\'m not going to force you to do that.

    [/*]

[ 2025-11-15 13:34:14 CET ] [Original Post]
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