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Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.

TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.

Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.

Cataclysm: The Last Generation
Worm GirlDeveloper
Worm GirlPublisher
2025-07-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (87 reviews)
Public Linux Depots:
  • [0 B]
Update 11-20-2025

  • Cleaned up the military base a bit.

    [/*]
  • Pemmican is no longer autolearned. You may find it on people\'s phones or in the books Native American Foodways or Autobiography of a Mountain Man.

    [/*]
  • Pemmican is a bit less tasty.

    [/*]
  • Added vegetable shortening and coconut oil. These are functionally identical to lard and tallow, but they\'re vegan and can\'t be crafted. Vegetable shortening is junk food, coconut oil is not.

    [/*]
  • Adjusted recipe requirements across the board to be more permissive about what kind of solid, preserved fat you can use for stuff. In general, ghee, lard, tallow, vegetable shortening, and coconut oil are all good to go.

    [/*]
  • You can use motor oil to treat shillelaghs and war clubs.

    [/*]
  • Removed tainted tallow. The whole point of tainted meat/fat is that the decay process is rapidly destroying the stuff now that the blob\'s let go of it. Tainted tallow has no good fat left to render as it\'s breaking down into its constituent components even before you get your hands on it. Tainted fat can still be used for some stuff, but use it or freeze it asap!

    [/*]
  • Added Akutaq, or Inuit Ice Cream. This is a way to eat your lard/shortening/whatever without getting sick, in case you need to put on 600 pounds in the next couple of hours. It is only learned from Native American Foodways or from scraping people\'s phones.

    [/*]
  • Adjusted itemgroups to make shortening, coconut oil, and lard/tallow actually findable in a few places.

    [/*]
  • Vegetable cooking oil no longer has the vegetable allergy. There\'s no animal on earth that eats meat and can\'t have a little bit of canola oil or whatever.

    [/*]
  • Fixed two longstanding issues with random NPC missions. The antibiotic mission now appropriately takes and consumes your antibiotic (picking the least valuable available one), and the inhaler mission now makes sure your inhaler has charges and appropriately hands it to the NPC.

    [/*]
  • Added a new random NPC mission where they simply ask to join you in the same manner you might would ask them.

    [/*]
  • Changed the Tacoma knife spear mission to just look for fire-hardened wooden spears. This is sort of a boring mission, maybe it ought to look for some more interesting stuff.

    [/*]
  • Swapped out my fix for the EOC crash issue for akrieger\'s, which seems like it will do the same job without the drag on performance mine was causing.

    [/*]
  • Fixed an issue with the build script not building all the versions of the game it usually does.

    [/*]
  • Added a ton of new tiles from @Drawsstuff including the Quills mutation, mooses, moose calfs, mutant mooses, and zombie mooses of all types! We also get skeletal zombear, skeletal zombie horse, centipede plushie, some bug eggs, leather tarp, huge salmon, leaper salmon, and more!

    [/*]
  • Renamed sabretooth cats to sabertooth cats in Megafauna because this is America.

    [/*]
  • @scale2x updated Innawood to make it a bit easier to deal with lead acquisition and requirements.

    [/*]
  • Reviewed platemail and steel ESAPI/ESBI plate crafting times. Some of these were set to take many days at minimum for reasons I cannot fathom. Now, your best times will range from nine to twenty-something hours if you have all the proficiencies. It\'s not fast, but it\'s in some cases much faster.

    [/*]
  • Fixed an issue with cephalopod\'s colorful skin granting camouflage when it\'s meant to do the opposite, as it\'s the precursor to camouflage skin and isn\'t supposed to be helpful like that one is.

    [/*]
  • Removed shell from cephalopod. Yes, nautiluses exist, but the shell was at odds with the camouflage idea. Cephalopods are much more known for color changing than big bulky shells, and now gastropod exists.

    [/*]
  • Left the door open for cephalopods who want them to acquire shells by leaving the threshold requirement for roomy shell in place. What this means is that if you\'re a post-threshold cephalopod, you can take gastropod mutagen and get roomy shell, even though it\'s otherwise locked to post-threshold gastropods. So if you want to be a nautilus, just hybridize ceph and gastro and you\'ll get there.

    [/*]
  • Attempted to fix a bug where switching to a very distant NPC who had other NPCs around them could result in the other NPCs getting sent to the shadow realm, possibly permanently.

    [/*]
  • Removed \"dandelion and burdock tea\" which for some reason had more calories than egg nog and never went bad, despite being nothing more than water with a couple of weeds steeped in it.

    [/*]
  • Pigs should no longer go re-enact Orwell and kill all the other animals on their farm.

    [/*]
  • @Isoceth fixed automated tasks firing during combat.

    [/*]
  • @Isoceth fixed hauling not canceling when there\'s nothing to haul.

    [/*]
  • Re-backported akrieger\'s fix for the EoC crash bug, getting a better, newer version of that solution.

    [/*]
  • Fixed a few random typos.

    [/*]
  • Added a zombie llama tile to MSX, by @Drawsstuff

    [/*]
  • Added a cardboard snack box tile to MSX, by @canniballer

    [/*]
  • Prevented monsters from being both underwater and in a boat.

    [/*]
  • Made horses and deer (and thus zombie horses and deer) a bit more rare.

    [/*]
  • Changed the Windows build over to MSVC. This should not affect gameplay or functionality, but the download size is now significantly smaller, and error reports generated by this build (debug.log or crash.log) will likely be more useful to me.

    [/*]

[ 2025-11-20 10:42:47 CET ] [Original Post]
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