Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
Added a static recruitable helicopter pilot NPC to the refugee center. They are in a chair near Makayla and the Old Guard Representative. This NPC gives you a fairly difficult escort mission, at its completion they will join you and can teach helicopter piloting, or you can switch to controlling them and have them fly you around. You will passively and automatically train the proficiency by watching them as a passenger, so either way, you now have a way to learn how to fly choppers. The NPC can be asked to wait during the escort mission, allowing you to go on ahead and do the hard parts.
[/*]NOTE: A bug still exists where escorted NPCs can get stuck sometimes. This occurs when the NPC decides to pulp a zombie corpse (they will only do it if one is in reach) and then they get interrupted, usually when the player or another NPC also tries to pulp it. This will need to be fixed at some point, but in the meantime you can manually reset the NPC by going to the debug menu -> edit player or NPC -> edit attitude -> following. This will get them to stop \"performing a task\" and go back to normal.
[/*]Backported the overhaul DDA made to batteries in 2024. I had been putting this off because I wanted to make sure I could do it all at once, and now I have.
[/*]A great many devices no longer have replaceable batteries, and instead need to be plugged in. You can do this in a vehicle, but it may be time to learn how to set up a power grid.
[/*]Made a lot of TLG-specific minor improvements and simplifications to batteries and the items that use them.
[/*]Backported a fix from DDA to faction camp NPCs freezing the game when returning from missions.
[/*]Removed the radiation biomonitor. There is no such device in real life, and if you\'re about to argue for a high-tech futuristic one, there\'s already a CBM for that. Otherwise, wear a radiation badge or use a Geiger counter and just try to eyeball how long you\'ve been exposed and how intensely. That\'s what they do IRL.
[/*]Renamed the Integrated Dosimeter CBM to the Radiation Biomonitor CBM to make it more clear how it works and what it does. Also re-described it which may answer some of your questions about why this has to be an implant and not a wearable.
[/*]Aiming a ranged weapon at different Z levels will now immediately update the lighting cache. Previously, you would be unable to see what the light looked like on that level unless you aimed there for one full second or more. This brings aiming in line with looking around using the x key.
[/*]Fixed a crash that would happen when pressing escape to back out of the pocket priority prompt in pocket settings.
[/*]Backported a bunch of item_factory stuff that should have no effect on gameplay.
[/*]Fixec (I think, it\'s annoying to test) an issue where NPCs who were extremely underweight could cause an integer overflow by auto-eating out of the faction camp larder way too quickly and thereby get bugged or instantly starve to death.
[/*]
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