Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
The recent battery update was a necessary thing, but it was producing a lot of very strange results. Standard flashlights were burning through light batteries (which are AAs or 9 volts) in just an hour or two.
[/*]Flashlights now burn a much more realistic 750mW instead of the 1560 (?!?!) that they were burning before. This means that a standard flashlight will stay lit for about 4 or 5 hours, which is much closer to what you\'d expect IRL.
[/*]Heavy-duty flashlights are relatively unchanged. This item is a big mag-lite type thing that uses a medium battery (a lithium battery like in a phone or vape pen) rather than a AA. It\'s brighter but less efficient, and so will only stay lit for around 3 hours. At least it\'s waterproof and you can bonk zombies with it.
[/*]Stun guns now drain 2 power instead of 40, so you get about 28 uses before their batteries need charging.
[/*]Locked smartphones had the wrong charge value, at 120 instead of 56. This has been fixed.
[/*]AR glasses and advanced AR glasses now use internal batteries which need to be recharged. They have a much bigger capacity than before.
[/*]Updated the description for the bionic patient profession to reflect it using a cable charger now.
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