Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
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[/*]@IRNIAT contributed a massive update to the game\'s Russian translation. A lot of this is machine translated and might be weird in spots. If you speak Russian and spot a major issue, please report it in ctlg-bugs . Note that still about 10% of the game text is untranslated. This is mostly because the code for some text isn\'t properly set up to extract it for translation, so don\'t report sightings of stray English as those are a known issue.
[/*]I accidentally made a small error in the last update and the deconstruction recipe for large rocks was looking for an item id of \"gravel\" when it really needed \"material_gravel\". This has been fixed.
[/*]Hallula bread was four times denser than lead due to some bad json data. It isn\'t a regionally relevant food and there isn\'t much to differentiate it from the other 40 types of bread, so I simply deleted it.
[/*]Fixed a longstanding bug with rocks and other chargeless ammo items where disassembling something that had them as components (in the most common example, a large rock which disassembles into regular rocks) would produce one buggy item instead of a small pile of non-buggy items.
[/*]Fixed a typo that misspelled cloth patches as loth patches.
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