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Rogue Labyrinth
Tea Witch Games Developer
indie.io Publisher
Coming soon Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Demo v1.0 Release

Greetings Leaflings! As we are in the final stages of development for Rogue Labyrinth, it seems about the right time to also give a final big update to the game's Demo! Rogue Labyrinth has had a lot of additions over the last many months. The demo is updated to reflect some of that, allowing players to play the first Rank of the Labyrinth and experience some of the new bosses and powers. We've added a new channel to our Discord specifically just for discussing the Demo. If you aren't already part of the Discord, consider joining! We hang out and hold testing on the full game every once and a while while getting sidetracked discussing retro games. Beyond the Discord, we also have a new sub forum just for demo feedback on Steam. After taking a look at what the Demo update has in store, look at the indie.io Publisher Sale! They focus entirely on indie games like ours, so it's a good chance to find something new at a discount. Rogue Labyrinth is also featured as Coming Soon! Demo Patch Notes: -A New Act 1 Boss may appear: King Toadster. Dont get run over! -A few new Artifacts. Mostly cute follower animals -Control Scheme and Tutorial Updated -Added basic Encyclopedia to Pause Menu -Added new Minigames: Goal, Generator Defense, Memory, The Punch -Lots more Audience Members, Busts, and Animations -Various Bug Fixes Make sure to wishlist us in order to get all the big new updates happening soon!


[ 2025-04-11 17:13:02 CET ] [ Original post ]

Rogue Labyrinth is partnering with indie.io!

Rogue Labyrinth is partnering with indie.io! Were excited to announce that Rogue Labyrinth is now teaming up with indie.io! With indie.ios expertise in supporting indie developers, were confident this collaboration will help bring Rogue Labyrinth to even more roguelite fans! Since we began development in 2023, Rogue Labyrinth was a small game but grew bigger thanks to our peers and fans we met across the various events we attended such as: Seattle Indies Expo, Portland Retro Gaming Expo, The MIX, OTK, Dames 4 Games, Game Devs of Color Expo, Roguelike Celebration, Dreamhack Beyond, Geek Girl Con, Boston Fig, and MORE. We can't thank you enough, especially the folks on Discord who have helped us playtest every month. (You can spot many of them in the Labyrinth's audience, by the way!) For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. Join our Discord and be sure to wishlist and follow Rogue Labyrinth to stay up to date with future news!


[ 2025-03-27 19:54:40 CET ] [ Original post ]

Demo 2.3 Update

Demo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way more often, and each room gives bigger rewards, while enemies scale up faster than before. We have a new weapon, charging thornballs, and the ability to string together Rival Abilities faster. The game has a higher advanced play now without affecting the base gameplay. The big focus is on having fun, even if it means breaking the game is all that much easier. Curses =/= fun, so they're out, replaced by something called Gambits which is sort of like getting a huge bonus plus a huge curse at the same time. This helps with making every run feel way different than the last. We also integrated new UI for dialogue. You will notice that there are sparingly few emotions and animations currently, but we hope to fill this out over the next few months, giving a very full and vibrant feel to the dialogue exchanges. There's yet more coming out for next patch. We have big changes planned with adding a combo meter to replace the Hype meter (it's just easier to understand combo bars), more weapons, blessings, synergies, and enemies! We're also very excited to finally put in some better art soon and really beautify up the landscape... With more things you can destroy! Thank you all for your support. We have Steam Events coming up again soon and hope to make our big push for more wishlists, so expect things like new screenshots and trailers too. See you in a month with the next patch! John Bond


[ 2024-02-21 23:00:39 CET ] [ Original post ]

Demo 2.0 Update

Demo 2.0 Update: There was a break on the game for about a month after the Demo was released, partially to gauge reactions and look at what was most important to change. Huge thanks to all those giving feedback the last couple months. Going through streams and videos is a treat, and we are both surprised and pleased to see the demo popping up again and again around the internet. Sorry that we missed a few Rogue Labyrinth streams! It was a hectic couple months. The biggest pain points were looked at to be solved first: -The transversal system felt like there weren't enough choices -There wasn't a lot of "punch" to the game's action -The first 10 minutes of the game felt more unnecessary, and it was better to be put in the game directly Our biggest changes were putting in the new Map system, so now players can plot out where they want to go and how long it takes to get there. We also now have a bit of time freeze on enemies when they are hit to give a nice snap to attacks. Lastly, and the one we are most unsure of, the tutorial has been remade so it blends into the player's first run, rather than have a slower tutorial section. Overall testing has shown most elements of the game make sense after the much shorter tutorial, but it is still worrisome. The control scheme has just been improved, however there is still work to be done to finish up adding a mouse+keyboard control scheme, as well as remappable controls. These will happen, along with a lot of performance updates, over the next few weeks. There is still a lot of rebalancing and new little features to expand on the map system, but we want to first and foremost focus on accessibility and game performance. Just know that there's lots of new powers, conversations, and cute monster guys to come! John Bond


[ 2023-12-29 00:47:17 CET ] [ Original post ]

Demo Release!

Hello Leaflings! We are pleased to announce that our Rogue Labyrinth Demo has been successfully released! Thank you every tester and supporter who has been around these last months as we have slowly made our way to this point! We've been in all sorts of game events, like PAX West's Indie SIX, which was a huge catalyst in making us decide to release this demo at all. The next big step of our journey is updating the Demo periodically with more content and fixes until we finally release the Early Access next year. You can expect BIG content updates to the demo over the new few months. We also have channels in our Discord Server for suggestions and reporting bugs. Speaking of, our Discord Server has had a small makeover! We now have a FAQ channel, and a channel to directly ask us devs your questions. Please do join the community - introduce yourselves and argue which character is hottest. Please tell us if you are streaming or making any content of the game! We love seeing people enjoy what we have created. You can join the Discord Server here: https://discord.gg/4wsxDQHd6K


[ 2023-10-04 01:52:23 CET ] [ Original post ]

Gayming Live Indie Festival

Were virtually showcasing Rogue Labyrinth at the Gayming Live Indie Festival! From Sept 30th - Oct 14th, well be appearing alongside other LGBTQ+ Indies in a massive Steam Sale Event, and we'll also be at #GaymingLive23 from October 6- 8. Catch our stream running throughout the entire duration. For more info: GaymingMag.com/live


[ 2023-09-30 20:37:59 CET ] [ Original post ]

Rogue Labyrinth is part of Game Devs of Color Expo

Game Devs of Color Expo celebrates excellent games by inspiring creators. Including playable demos, game discounts, and upcoming projects. The mission of Game Devs of Color Expo is to amplify the creative power held by people of color in games. We do this by organizing revolutionary events, uniting our vibrant community, and building access to knowledge, funding, and opportunities. Creators of color make great games but are often pushed to the margins. We fight to create a better games industry that is intersectional and equitable.


[ 2023-09-21 07:50:06 CET ] [ Original post ]

Get this. You've been gone for 2 years and come back to find your peaceful country of Lantanas taken over by an egocentric billionaire. Oh, and he built a colosseum labyrinth at the base of the largest Great Tree in the world! Now we're supposed to fight to become the next monarch of Lantanas?!

Battle up the ranks of the procedurally generated roguelite Labyrinth! Utilize hundreds of powers and artifacts against dozens of hired monsters and 7 unique rivals.

  • Countries Have Come: The Labyrinth shifts and changes every run, with different choices generating new and exciting maps. Roguelite levels are split into 4 biomes with 100s of different rooms you can encounter throughout your run, each based on the countries participating. You're not only fighting against the labyrinth, but other rivals who all have their own reasons for being there.

  • Make Everything a Projectile: There are multiple weapons and forms to choose from and builds to gain in each run, made different every time through given upgrades and choices. You can hit everything across the map like trees, rocks, other enemies, projectiles, and so on. It feels like a "controlled-bullet hell" which is unique and fun!

  • Fight Your Way: Bash with your branch, throw thornballs, or use rival abilities like pulsing pillars, spiky bubbles, spinning boomerangs, and more!

  • Play Politics: Make friends (or enemies) with rivals, employees, & monsters in-between fighting in the labyrinth to upgrade your abilities. Learn their battle techniques or maybe invite them to dinner?

  • Attract the Audience: The more enemies you defeat, the higher your fan fame meter gets. Once the fans are hyped, they’ll watch you battle and may reward you.

  • Benefactor Boons: Rich folks from around the world are betting on their favorites to win. Use their boons to enhance your abilities and make them look good!

  • Fishing Minigame: Because ALL good games have a fishing minigame…

  • 100+ unique abilities

  • 1200+ conversations

  • 1 plant baby

  • Pet frogs


MINIMAL SETUP
  • OS: SteamOS 3
  • Processor: AMD APUMemory: 16 GB GB RAM
  • Memory: 16 GB GB RAM
  • Graphics: 8 RDNA 2 CUs
  • Storage: 300 MB available space

GAMEBILLET

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