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Fun stats!
When I see complaints on the forum that "We don't need handholding, the missions tell me what to do, this is a sandbox, I should be able to do what I want, it's obvious, it's easy", remember that over EIGHTY PERCENT of players haven't hit T2 - something that you can manage in about 5 hours in normal play, and probably 2-3 hours in Rapid mode!
[ 2016-11-01 11:54:10 CET ] [ Original post ]
So, lots of copies were sold in the Hallowe'en sales, but sadly, they were are 75% off. Feeling guilty about how cheap it was? Well, why not purchase all the DLC ;-) So, I noticed that we had a GREAT peak of 600 players on Sunday night, but that the sale purchases aren't in line with that. The conclusion is that people like buying games a lore more than they like playing them - I was then asked if I could track that, and why yes, yes I can!
- 82.9% of purchasers have managed to run the game.
- 82.8% of people have managed to leave the main menu.
- 30% of players have never entered survival mode.
- 50% of players have never extracted a single ore (yes, 20% of players have basically just entered survival mode, looked at trees or the sky or something, and then quit)
- 3% MORE players have located the build gun than extracted any more - I suspect down to button mashing.
- 42% of players have died in game.
- 16.6% of players have made it out of the initial Tier-1 area, by fitting a suit heater.
- 15% of people have managed to build automated defences of some sort.
- 6% of players have joined a multiplayer world.
- 1.5% of players have downloaded a mod.
This leads me to remind myself that I need to not forget the start game, the UI, the guiding of new players.
When I see complaints on the forum that "We don't need handholding, the missions tell me what to do, this is a sandbox, I should be able to do what I want, it's obvious, it's easy", remember that over EIGHTY PERCENT of players haven't hit T2 - something that you can manage in about 5 hours in normal play, and probably 2-3 hours in Rapid mode!
[ 2016-11-01 11:54:10 CET ] [ Original post ]
FortressCraft Evolved!
ProjectorGames
Developer
Digital Tribe
Publisher
2015-11-09
Release
Game News Posts:
114
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(2578 reviews)
The Game includes VR Support
Public Linux Depots:
- FortressCraft Evolved Linux Content [1.94 G]
Available DLCs:
- FortressCraft Evolved Dapper Indie Supporters Pack
- FortressCraft Evolved: Skin Pack #1
- FortressCraft Evolved: Frozen Factory Expansion
- FortressCraft Evolved: Adventures Pack
- FortressCraft Evolved: Skin Pack #2
FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.
An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.
And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.
An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.
And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.
- Experience the largest worlds ever seen in any computer game - ever!
- Create a futuristic mining operation consisting of thousands of huge machines.
- Full Tower-Defense style combat in a voxel universe.
- Use hi-tech machinery to locate and process resources from thousands of meters away.
- Explore thousands of metres vertically, overcoming ever-more difficult challenges.
- Official Texture Pack and Mod Pack support
- State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
- Innovative“Build to Me” Feature to facilitate rapid, accurate building
- Shareable Creative Schematics
- Super Build Tools allowing instant creation of primitive shapes
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Dual-Core 1.6ghz CPUMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
- Storage: 5000 MB available spaceAdditional Notes: Additional features are available with 8 or 16 GB of RAM
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