I dunno, you wait around 10 months for a patch, then 2 come along all at once. Yes, you've had Christmas, but what about SECOND Christmas?

This patch is mostly aimed at fixing some of the issues that weren't thrown up during the surprisingly extensive P17 testing, plus just a few shiny new features.

The most useful and helpful of these stems from a discussion that be summed up as follows.
- uPnP doesn't work
- Yes it does, shut up
- No, look, I did all wireshark stuff, it doesn't work, and I'm smart and know technical words like 'TCP'
- Look, it blatantly works, I'm running a server with it!
- I don't think it works. I'll look up stuff. Wait, I configured wireshark wrong. But the game is doing a UDP broadcast when it should be doing a M-SEARCH multicast for the SSDP.
--At this point I needed to do code things and read up on what any of those words meant--
- The code has been changed. Try that.
- It works!
So, basically, FC uses Lidgren, which is an industry-standard bit of networking code, and it follows the Microsoft/Novell recommendations which are WRONG.
TL;DR - uPnP should work on many MANY more routers than before.

So, on with the subject of networking - after a LOT of testing of the server, which MANY of you have joined, I did some further work, and have come up with a sweet optimisation for the itemdata for networking. Previously, this data was approximately 1 gigabyte/hour/user. It's now down to about 50 megs/hour/player.
And, sorry.
Mynocks will spawn on Slopes. YOU HAVE BEEN WARNED.

And the rest!
- Fixed H and P erroneously opening up Help and Pause panels whilst searching. Hopefully didn't break anything else else.
- All (known) Drag and Drop issues fixed
- Added MMB to assign currently-hovered item in the Inventory to assign to currently selected HotBar slot.
- Added Controls note to this effect.
- Fixed issue where teleporting players took FOREVER to arrive - they should arrive within 2 seconds now!
- Added teleport graphics for network players
- Loads of handbook entries updated
- Players will no longer be told to make a Lab if it's already researched and built.
- Fixed Fast/Slow conveyor description when making a new world.
- Updated bootstrap screen

- Added a minor glow to Conveyor base, to allow you to see them in the dark
- Added auto readout of Ore Veins for network players
- Sign fix will now persist and also work over the network.
- Blocked/Unblocked messages should now filter out much more strongly to clients from Conveyors.
- Fixed debounce on MS output filters
- Caught InstancedRender failure and displayed message
- Fixed DiskThread.ProcessCleanUpQueue crash
- Fixed readout issue for Cargo lifts when on Rapid difficulty.
- Altered handbook to correctly show Rapid boost for Cargo lifts.

- Fixed Mod upload button
- Public server count now shown on the main menu
- Minecarts rideable again!
- Fixed texture assignment to Minecarts; Basic/Fast/Large should now correctly Tier with Loader Yellow, Green, Blue
- Added directional chevrons on the Minecart Tracks. Might help a little.
- "Crafted Item" filter now supports stacks of items, not just single items.
- Magma Caverns are now lit for network clients.
- MK3 WorkFloor Excavators should now spin SLIGHTLY slower, and not miss any block
- Dyed Marble now just 1 shader darker by default.
Ohhh yes. Your CPH will now match your player, ARTHER and your SpiderBot, if you have the Dapper DLC Pack. I felt that the pack was a little weak, and wanted to find ways to let players show off all their hard-earned Skins. So with an amazing piece of work by Andy and Todd, you can now do this! (In a multiplayer game, CURRENTLY, the CPH will just reflect YOUR skin, but this will change)

Have YOU always wanted a Pink CPH?
"If the answer is no, you are sad, and I've no desire to speak with you further." - Sir Hammerlock.
And finally, I kept a visual diary of some of the glorious pics from the recent P17 multiplayer playthrough. Check 'em out if you're bored!
http://steamcommunity.com/profiles/76561197960315996/screenshots/?appid=254200&sort=newestfirst&browsefilter=myfiles&view=imagewall
Onwards to Patch 18 - Rooms and Hydroponics.
[ 2018-01-08 14:23:04 CET ] [ Original post ]