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Merry Christmas, ya filthy animals!

As 2019 draws to a close, I thought I would drop you a few notes. First of all, a reminder that we have a very active Discord : https://discord.gg/advmf8S - there's always someone there to answer questions, give advice on builds, or help you solve issues. I'm literally always there if you feel the need to ping me. Second, I've only gone and released another game! Summed up as 'Gauntlet meets Pikmin', it's essentially a cutesy version of how it felt to play a Necromancer in Diablo 2. Check it out! https://store.steampowered.com/app/290180/Gnomancer/ Thirdly, a reminder that works has been bubbling away on the next in the FortressCraft franchise, tentatively entitled FortressCraft : Phoenix. Purchases of Gnomancer, PacketStorm, ADATPR and FortressCraft's DLC directly contribute towards its development. Fourthly, a reminder that the most direct way to contribute towards FortressCraft Phoenix is via Patreon : https://www.patreon.com/Fortresscraft Aaand fifthly and finally - Patch 25 is now live for everyone. This combines a ton of fixes and has been collected over the last year. This means that a Maintenance P26 patch will sneak it's way onto the forum at some point, but, genuinely, the number of bugs reports to me on the Discord is really minimal now. See you next year, next game, next time, next batchannel. Patch notes :

  • Mynocks can no longer spawn below +32m when on Sky Islands
  • Freighters now reject items for assigned station needs that they can't serve
  • some smaller Handbook updates and additions to entries.
  • Fix to Falcor lockup when returning with a null item.
  • Fixed exploit with stacked Grommets
  • Updated WFE clearlist
  • Fix for turret lasers getting stuck on
  • Fixed 'Mobs killed' spam
  • SpiderBot should no longer fly away
  • Fixed link to correct DLC page for TAP
  • Ensures Patreons get research access to TAP DLC scan
  • Carts with no accessible destination that have an assigned station now properly set their error state
  • Fixes NRE unity thread crash with ForcedInduction on modded smelters
  • Fixes to All-Ore mode to make it a bit more playable
  • serveroverrides.ini now has the autopause and listpublic in the example file
  • MissionManager has the superbuild mission hooked up to translation support some new Chevron handbook files
  • updated the master_language_data.xml to have more stuff ...
  • Freight handbook update
  • Corrects icon display of freight stations in the system monitor
  • Several Freight bug fixes
  • Minor freight UI polish and fix for carts not entering reserved station
  • Turn off FreightCartStation mbWaitForFullLoad...
  • Fix to Carts Idling on world restart
  • CCW and CW fixed/switched on recipe descriptions for conveyor curves
  • Canvas now says it made form paste and not Rought hew rock
  • Fix to make "Collect Research" button appear if research finished while the machine window is open (no more having to close and re open it)
  • Calling player.TeleportTo on host no longer causes the host to teleport regardless of the player object
  • Fix for hosted player hotbar getting items added to it when client player picks up new items.
  • Fix for hosted player hotbar getting items added to it when client player picks up new items.
  • prevent the creation of orphaned Unity objects of drop items when the segment drop item queue is full (dropped cubes stuck floating in air problem).
  • Adv Teleporter now tells clients about removed machine deleted destinations so they get taken off the list.
  • Fix belt re-facing distortion against a different face (first belt against Y second against wall)
  • Prevent a workshop mod with a bad mod.config id and/or name from blowing up the mod panel script.
  • Fixed basic ore smelter handook
  • Barkeeper now knows about its placement blocks WFEMK2 and MK3 now have the correct amount of power usage in the handbook. All changes requested by Madvandal
  • Fixed GPS unlock
  • LPTs can now fire through Energy Grommets
  • Fixed NRE in FreightCartMob caused by HopperInterface OfferItem being dropped on update
  • Fixed error flashing on FreightCartStation to correctly error only when there are less than 3 nodes in the network... again...
  • Lidgren changes for IPV6
  • changed decriptions for the Ore carts as the capacity is different from the Handbook. (may have missed one or two) Chevron renaming if different files
  • Madvandal fixes to conveyors
Thank you to Mad Vandal, Tobmia, Zebra and Steveman0 for their continuing support and help - as well as anyone else I forgot!


[ 2019-12-25 19:44:44 CET ] [ Original post ]

FortressCraft Evolved!
ProjectorGames Developer
Digital Tribe Publisher
2015-11-09 Release
Game News Posts: 114
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (2578 reviews)
The Game includes VR Support
Public Linux Depots:
  • FortressCraft Evolved Linux Content [1.94 G]
Available DLCs:
  • FortressCraft Evolved Dapper Indie Supporters Pack
  • FortressCraft Evolved: Skin Pack #1
  • FortressCraft Evolved: Frozen Factory Expansion
  • FortressCraft Evolved: Adventures Pack
  • FortressCraft Evolved: Skin Pack #2
FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Shareable Creative Schematics
  • Super Build Tools allowing instant creation of primitive shapes

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: Dual-Core 1.6ghz CPUMemory: 4096 MB RAM
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • Storage: 5000 MB available spaceAdditional Notes: Additional features are available with 8 or 16 GB of RAM
GAMEBILLET

[ 6102 ]

12.71$ (15%)
29.02$ (17%)
10.00$ (60%)
12.44$ (17%)
17.59$ (12%)
11.74$ (71%)
16.99$ (15%)
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33.99$ (15%)
8.25$ (17%)
21.24$ (15%)
26.39$ (12%)
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12.72$ (15%)
14.44$ (15%)
26.09$ (13%)
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2.66$ (11%)
22.24$ (11%)
4.12$ (17%)
6.76$ (15%)
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26.09$ (13%)
20.65$ (17%)
GAMERSGATE

[ 764 ]

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7.73$ (45%)
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4.67$ (53%)
0.49$ (51%)
2.13$ (79%)
12.74$ (58%)
2.13$ (91%)
0.43$ (91%)
30.0$ (50%)
2.55$ (74%)
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6.38$ (57%)
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3.83$ (74%)
0.51$ (83%)

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