A horror story that could happen to anyone.
Strangers who might show up at your door.
Choices you’ll have to make.
A truth that’s hard to accept.
This short psychological visual novel is more about perception than traditional storytelling. Every choice determines how the final outcome unfolds. Every detail is intentional.

Story
A young couple moves into a new apartment after their wedding - but the husband leaves on a business trip right away, leaving his wife alone. Not the best honeymoon, to say the least.
But that’s not the only problem that has fallen on their shoulders - a strange woman has started to visit the apartment.
Loneliness, confusion, and anxiety—this is how the story begins. Your decisions will shape its end.
But some things are beyond your control.

Features
3 endings for the main storyline and 2 for the side plot;
Choices that define you — and decide your ending;
A dark, atmospheric visual style;
A single playthrough takes 20-35 minutes, but it may take more than one playthrough to understand the story fully.
Guys, its hard to believe [strike]Im walking through the ruins[/strike] for us, but we won a prize at an indie games award - Crystal Pixel. We were really happy just to be nominees in two categories: Relevant Topic and A Story That Resonates, and honestly thought that was it.
But we won A Story That Resonates! Other games in that category were really strong, and we were enjoying them ourselves, so its absolutely unbelievable for us to win here.
Thank you all for your support and kind words in the comments for Invisible Wall - its a great pleasure to see that our personal found a response with you!
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