RIFTINVADERS is
Hard difficulty with infinite X-Runs
Aim training
Global and local Leaderboard
Achievements
playable also in Virtual Reality (seated)
Hi there space folks,
a friend of mine took the time and checked the game a bit and I found out some really crucial things that can be a real showstopper for new players. The defaults of some settings like mouse sensitivity and zoom level where just bad for most players. So I changed them to better values.
Also he didn\'t think about zooming at all while playing which is a fundamental thing to do. A good idea was to add some notifiers about the zoom state and turbo as well to let the player know about these features. @Doc Angelo: Thanks for these great tips! :-) I added them both to the in-game interface on the bottom of the screen.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45707156/0d6518655843d474caadfeb310fe5412d57d62fc.png\"][/img]
Some bugs were also fixed in this version.
Chaneglog in detail for v0.9.2:
Change: set default mouse sensitivity to 2.0
Add: showing controlstate shift turbo and wheel zoom in the bottom ingame user-interface
Fix: vrcontrollerstate not initialized properly in the linux build
I hope you give me some feedback for this tiny little space-fella! I would love to improve this.
Have a wonderful day, yours Hennakin
In short:
The game now makes the experimental head steering a bit smoother and more configurable. Also the game is now fully playable with VR controllers.
The changelog in detail for version 0.9.1 is all about Virtual Reality:
fixed VR-ingame-UI Z-ordering issue
[/*]better position and size for ingame-UI in VR mode
[/*]switched font for better readability in VR mode
[/*]player can move in Z while ingame in VR mode
[/*]player can move freely when game is paused or between levels / ship losses
[/*]experimental: tried to optimize ship head-steering/movement versus ingame-UI:\nUI standing still around player which seems to interfere with player expectations when\nenemy field and player ship move quite fast
[/*]amount of VR head-steering is configurable in settings
[/*]experimental: slowed down enemy movement in VR-mode
[/*]added VR Virtual Keyboard for local highscore input
[/*]added VR Controller thumbsticks and buttons to steer and use UI, idea: use both controllers like steering a plane
[/*]
Have Fun!\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45707156/ef258faf3d9c5a5e098f48a266a5352865b1f616.png\"][/img]
RIFTINVADERS is finally released and can be consumed.
YIPPII !!!
Let me know if you have any ideas for improvements or have any problems running the game.
Have fun!
RiftInvaders is right before launch. I have finally finished the work for the initial release version 0.9 !
If you like this game please feel free to contact me for ideas or help me balance and/or create new levels.
And please be gentle: This is my first solo-project after so many years of being active as a sound designer in the gaming industry. But I love games and it\'s my dream to be an active developer again. This game was meant to be a learning project for me which clarified some important questions for future projects. (I have written about this matter in the gameintro). And now it has become a little more then an excercise! :-)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45707156/2d381d8faf8ce99b26620bd498404edb9a989245.png\"][/img]
RiftInvaders has Steam Achievements, Steam Leaderboard, uses SteamCloud for saves, supports VR headsets if you like eeeemersion :-), has some neat oldschool electro-music just to help enjoy an endless battle where each of the 10 unique levels get more and more hard each X-Run - everything above X5 should be pretty insane.
Your opinion is important to me - so write me back if you like something changed or added. I am open to everything and like to improve the game for you guys. The reason I chose version 0.9 for this current state is that I like to create v1.0, v1.1, ... and put new features into this game if enough people like it. I didn\'t want to create an early access title - this version is fully playable and is just about finished with the features I put into it. It could be better balanced and levels could be tweaked a little better and more interesting. As for the aim training aspect - I really need more input and feedback from actual players. And also in case selling this won\'t kick off any good - the game is in a good state where it is currently. So - any way it\'s fine and fun playing. :-)
If nothing serious happens from the steam side the release will be in approx. 10 days.
Have a nice day and thanks for reading, my patient space-bro :-)
Hennakin
Minimum Setup
- Processor: Intel or AMD with at least 3GHzMemory: 8 GB RAMVR Support: All that support OpenVR (VR OPTIONAL!)
- Memory: 8 GB RAMVR Support: All that support OpenVR (VR OPTIONAL!)
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