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Will The King Escape?
Giuseppe Pratic Developer
Giuseppe Pratic Publisher
To be announced Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Devblog #1

Happy Wednesday, everyone! Today marks the first time Im sharing a bit about the games mechanics, so I thought Id start from the very beginning, with the main game idea and the first enemy type I implemented: Goblins!

The Theme and the Idea


When I first came up with "Will The King Escape?", I was partecipating in the Godot Wild Jam #66. I had a few days to create a short game and there was a main theme to follow, along with optional wildcards suggesting mechanics to include. The main theme was "escape", which later inspired the game's title and the gameplay loop, and one of the wildcard mechanics was "sunlight". That optional card immediately got me thinking about a system that would encourage more interaction between the player and the environment. The only problem? I didnt have a game yet to build that mechanic into!

The Game and the Goblins Origin


I decided to create a turn-based system where both the player and the enemies take 1 turn to move. The peculiarity was that enemies follow predefined paths, acting as obstacles to the player escape. This made level complexity emerge naturally from the number and placement of enemies, and since their path was predetermined, it was like a pathfinding puzzle! To add an extra level of difficulty, I've also added a turn limit in which the King is forced to reach the stairs. This way the player must carefully think about every action, in order to make the best of each turn.

The First Invaders



The first enemies I designed and implemented were Goblins. As an avid fantasy fan, it just felt instinctive! They also happened to match well with the Tower tileset I had created, which is designed on a small 32x32 pixel grid. Since goblins are typically small creatures, they fit perfectly within that scale.

The Sunlight


The sunlight mechanic came shortly after: opening windows to stun or block enemies, creating opportunities for the player to forge new, previously hidden, paths.
To make this interaction clearer, I visually linked the windows with bright yellow (an infamous color that unironically fits the game very well) cords to help the connection stand out. However, after testing some levels, I realized that sunlight could be a double-edged sword: sometimes players could accidentally trap themselves! So in later levels, for example, I added scenarios where you need to close windows instead, in order to reopen a viable escape path. It added a simple and nice layer of puzzle-solving.
Also, to introduce the player to the mechanic in a way that felt more organic, I've decided to create a few levels with very simple windows, which are always open (in other words: these don't have a curtain). There are more sunlight-related mechanics in the game (as you may have seen in the trailer or read about on the Steam page), but since they involve other enemies in the Tower, Ill cover those in future devblogs. So if you enjoy behind the scenes insights, be sure not to miss any updates! (Shameless self-promotion: complete.)

What about the Story of these Goblins?


If you're curious about the Goblins themselves, their background and quirky habits (which influenced their design), make sure to check out Saturdays post! Ill be sharing their territory map and I'll dive into their culture, including why they really cant stand the sun! Have a great day, Until next time! -Giuseppe


[ 2025-05-07 11:57:31 CET ] [ Original post ]

A Race Against the Clock Hourglass...

In order to help King Shorty, Archmage Tip has unleashed his magical prowess, and he's been able to cast a powerful spell that was capable of fragmenting time in turns.

In each level of the Tower you must reach the stairs before the turns run out, otherwise there will be a gnome with a crown on his head no more! 

An Army of Ruthless Creatures...

The King has many enemies, each one with different patterns and traits that shape the way you move and interact in a level.

Among the Invaders, there are:

  • Nagas that ignore the holy power of the sunlight.

  • Evil gnome warlocks that teleport with a lethal beam.

  • Imps who like to take a nap every other step.

  • Grumpy dwarves, greedy goblins, and more...

Defend the life of the gnome monarch at all costs! 

A Tower of Dangers and Opportunities...

Find the best path to escape the Tower, and engage yourself with handcrafted levels that are filled with many and varied types of traps, mechanisms and enemies.

During your Perilous Descent you will Interact with:

  • Windows and Lights that will stun or purify your enemies.

  • Teleportation Platforms that help you, and the invaders, move accross a level.

  • Dangerous Spikes that kill anything that stands on them.

  • Enchanted Doubloons, Spiked Chests, and more...

Study the levels, be mindful of your steps, choose the right course of action and your escape will be certain!

A Peculiar Group of Advisors...

The Telepaty Spell will allow you to know the advisors of King Shorty during his escape. Expect nothing but extravagant individuals!

Who knows what you might discover?

Someone could be hiding a very unexpected secret...


MINIMAL SETUP
  • Processor: 2.3 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 1 GB available space

GAMEBILLET

[ 6451 ]

24.59$ (18%)
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GAMERSGATE

[ 1306 ]

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1.19$ (83%)
MacGamestore

[ 4170 ]

1.14$ (89%)
1.19$ (92%)
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65.99$ (6%)
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15.99$ (20%)
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FANATICAL BUNDLES

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