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Will The King Escape?
Giuseppe Pratic Developer
Giuseppe Pratic Publisher
To be announced Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Devlog #1.5

The Green Saturday


Welcome everyone! I believe weekends are the perfect time to explore lighter topics, things a little less tied to gameplay, at least directly. That's the reason why I've chosen saturday to tell you about the background story of the game! If this, and all the future, "x.5" blogs don't interest you, I fully understand, but the "lore" of a videogame is essential to me, hence why I've chosen to dedicate the saturday to this "events". If you are only interested in the mechanics and the enemies of the game, come back every wednesday, because I'll write something about them. If you are still here, lets talk about some goblin lore!

Inspiration


When creating their lore and culture, I drew some loose inspiration from the steppe civilizations of Asia, particularly the Mongol Empire, mixing that with classic fantasy tropes about goblins: greedness, cowardly warriors, and grubby citizens. I wondered: How would intense greed shape a nomadic society that suddenly expanded and centralized? Starting with a more serious idea, I ended up turning it into something a bit more bizarre. Lets begin!

Map: Supreme Domain of Goblikhania



The Stinky Steppe and The Rise of Gobligis


Goblins inhabit the lands of the Stinky Steppe. Until just a few centuries ago, they lived scattered across caves and crevices around the Birthplace Heights and nearby mountain ranges, divided into countless small clans constantly fighting over pits or holes to claim as home (what a taste!). Everything changed with the rise of Gobligis Goblakhang, once Chieftain of the Patumi Tribe near the Trash River. Through sheer ambition (and maybe a bit of luck), he seized the rival clans' caves and set out to become the most powerful goblin in history, and he, unexpectedly succeeded. He expanded goblin territory all the way to the Teteaine and Queuet rivers, and then founded a pseudo feudal society, abandoning the traditional tribal customs. Thus, the Supreme Domain of Goblikhania was born.

A Nobility of Tongues


Unlike traditional feudal systems, goblins dont pass down their blue blood through family ties. Instead, goblin nobles are chosen either for their prowess in battle or, more often, by rising up through the ranks of the social caste of the Bootlickers. Yes, Bootlickers! Thats an actual social class in goblin society. Its said this caste was born during Gobligiss rise to power: goblins who praised him loudly were rewarded with land and gold. The tradition stuck. Bootlickers follow nobles obsessively, often annoying them. Nobles are free to punish them as harshly as they like. A bootlicker who complains about punishment gets branded with a tongue symbol and sent to the gold mines of the East as a slave. Cities like Orotsk, Aurelitau, and Goldqul are mostly inhabited by these unfortunate workers. The extracted gold is then shipped to Richgoz and Noblethara, where its smelted into ingots for the capital, Goblikorum. The more suffering a bootlicker endures without complaint, the greater their chance of being elevated to nobility. Its the only way to be released from their oath of servitude. Technically, goblins could also gain status through valor and bravery in war, but lets be honest: most are far too cowardly for that route. Once they become nobles, they select new bootlickers, often from those who once served their own former master.

Horses? NEVER!


Another odd goblin trait: they refuse to ride mounts. Some say theyre embarrassed that horses are taller than them, so they simply wont even look at them, out of spite! Instead, they sprint across the Stinky Steppe on foot. It's said that they sweat so much while running that it's the very reason the steppes got their name. Nobody sweats better than them! After centuries spent in the dim shadows of caves and big holes, sunlight affects their bodies very badly, so they usually sleep by day and travel by night. Theyre excellent runners, but they need a very long rest afterwards. Because of this, after invading the Kingdom of Gnomia they were very tired and, in game, they move only by one tile per turn in the Tower.

The Exhausting Marches


When marching, goblin commoners, which are mostly bootlickers, form chains to carry nobles on their backs. Ironically, nobles get exhausted trying to maintain order, as every bootlicker tries desperately to gain their attention. After a night march, both nobles and bootlickers are completely drained, and they rush to find caves or crevices to sleep in before daylight. If they get caught in the sun, their skin reacts badly to its hot rays and, worse, they cant sleep, meaning theyll have to march the next night without recovering their energy. This rarely happens, but when it does it is said that some goblins even cry from the stress.

The Golden Pyramids (surrounded by stink)


The goblins are incredibly proud of the Golden Pyramids of Globakhorum, the grandest achievement of Gobligis Goblakhang. When he conquered the city from his rivals, he demanded golden architecture to make himself immortal in the eyes of his people (inspired by ancient human rulers). A whole district in the capital is now filled with golden pyramids where the nobility live for free. Every noble has a residence in one, and they show it off in battle by wearing golden pyramid-shaped helmets. Also, goblins only use swords, never spears, which are seen as weapons of low status, used only by slaves, rabble and bootlickers of course!

A Golden Obsession


A peculiar event among the upper class is the Gold Feud: Goblins argue over who is more noble based on the gold weight of their armor and weapons. They hold weighing contests, though in the end, for the nobles there is little to gain. All that changes is how many goblins choose to serve one noble over another. This idea also inspired the design of the goblins you encounter in the Tower.
Some, infact, wear their beloved helmets with golden symbols to make clear for everyone that they are nobles. Also, see their armor? Most of them are very heavy!

What About The Other Places?


You may have noticed other places on the map too, like The Useless Forest, which goblins avoid because it makes them slow and tired, or The Woods Wood, the only place they harvest lumber. But those are just extra details, I dont want to spoil everything about this weird little world. So for now, Ill leave it to your imagination to guess whats hiding in the Yetei's Wastes, the Forbidden Pines, or the Fishmen Murkyocracy... Thats all for today, thanks to everyone who stuck through this long and stinky goblin journey! Next week, well turn our attention to the protagonists of the game: the Gnomes! So if youre curious, dont forget to check out the games Steam page! Have a very nice weekend, and may many Bootlickers serve you, or... maybe not! -Giuseppe


[ 2025-05-10 12:15:29 CET ] [ Original post ]

A Race Against the Clock Hourglass...

In order to help King Shorty, Archmage Tip has unleashed his magical prowess, and he's been able to cast a powerful spell that was capable of fragmenting time in turns.

In each level of the Tower you must reach the stairs before the turns run out, otherwise there will be a gnome with a crown on his head no more! 

An Army of Ruthless Creatures...

The King has many enemies, each one with different patterns and traits that shape the way you move and interact in a level.

Among the Invaders, there are:

  • Nagas that ignore the holy power of the sunlight.

  • Evil gnome warlocks that teleport with a lethal beam.

  • Imps who like to take a nap every other step.

  • Grumpy dwarves, greedy goblins, and more...

Defend the life of the gnome monarch at all costs! 

A Tower of Dangers and Opportunities...

Find the best path to escape the Tower, and engage yourself with handcrafted levels that are filled with many and varied types of traps, mechanisms and enemies.

During your Perilous Descent you will Interact with:

  • Windows and Lights that will stun or purify your enemies.

  • Teleportation Platforms that help you, and the invaders, move accross a level.

  • Dangerous Spikes that kill anything that stands on them.

  • Enchanted Doubloons, Spiked Chests, and more...

Study the levels, be mindful of your steps, choose the right course of action and your escape will be certain!

A Peculiar Group of Advisors...

The Telepaty Spell will allow you to know the advisors of King Shorty during his escape. Expect nothing but extravagant individuals!

Who knows what you might discover?

Someone could be hiding a very unexpected secret...


MINIMAL SETUP
  • Processor: 2.3 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 1 GB available space

GAMEBILLET

[ 6451 ]

8.27$ (17%)
24.87$ (17%)
7.54$ (16%)
24.87$ (17%)
12.42$ (17%)
5.03$ (16%)
8.39$ (16%)
26.65$ (11%)
20.72$ (17%)
16.57$ (17%)
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4.95$ (17%)
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13.30$ (11%)
4.19$ (16%)
16.57$ (17%)
41.49$ (17%)
16.97$ (15%)
17.75$ (11%)
4.95$ (17%)
29.02$ (17%)
24.89$ (17%)
24.87$ (17%)
16.57$ (17%)
24.98$ (17%)
24.87$ (17%)
12.59$ (16%)
8.39$ (16%)
8.39$ (16%)
16.57$ (17%)
GAMERSGATE

[ 1306 ]

1.13$ (96%)
1.8$ (77%)
0.85$ (91%)
1.5$ (85%)
1.7$ (91%)
1.88$ (62%)
5.74$ (62%)
2.8$ (44%)
4.5$ (85%)
18.75$ (62%)
0.64$ (87%)
4.5$ (77%)
0.42$ (79%)
3.14$ (55%)
7.5$ (81%)
0.83$ (92%)
10.19$ (32%)
9.37$ (63%)
0.64$ (87%)
2.03$ (86%)
0.74$ (63%)
0.89$ (55%)
4.25$ (83%)
3.19$ (79%)
0.83$ (92%)
2.55$ (83%)
13.19$ (47%)
1.13$ (62%)
4.36$ (71%)
2.7$ (91%)
MacGamestore

[ 4170 ]

1.99$ (80%)
4.99$ (88%)
1.49$ (85%)
1.09$ (95%)
7.49$ (75%)
38.99$ (13%)
3.39$ (66%)
1.71$ (91%)
1.79$ (91%)
0.99$ (75%)
7.49$ (50%)
1.99$ (80%)
1.49$ (85%)
1.28$ (87%)
1.99$ (87%)
1.19$ (76%)
4.99$ (83%)
5.99$ (80%)
1.99$ (90%)
1.89$ (81%)
52.99$ (12%)
3.99$ (80%)
1.19$ (60%)
2.98$ (80%)
1.39$ (80%)
1.99$ (90%)
15.99$ (20%)
1.49$ (90%)
1.99$ (85%)
1.98$ (80%)

FANATICAL BUNDLES

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356270 days, 10 hours, 51 minutes


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HUMBLE BUNDLES

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