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Will The King Escape?
Giuseppe Pratic Developer
Giuseppe Pratic Publisher
To be announced Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Devblog #6

Hello everyone, Last week, I talked about new enemies that shake up a bit the games rhythm. The second zone is almost entirely built around this very concept. In the previous devblogs, I introduced the Imps, but this week, its time to talk about the Dwarves! I wont hide it: Im a huge fan of dwarves. I love them: stocky, grumpy, heavy, bearded warriors with horned helmets and a cheeky attitude. While their lore deviates a little from the classic fantasy archetype (that you can discover on Saturday), their visual design leans heavily into it, because I love that.
So, you might be wondering: How exactly do they change the gameplay rhythm?

Gameplay


Unlike Imps, Dwarves speed up the pace of the game. They move two tiles per turn! However, theres a twist: the first tile is safe, so King Shorty can pass through those tiles without taking damage! I'm genuinely happy with this design choice. It gives these enemies a unique identity while still playing into the core movement mechanics of the game. In essence, its a small twist on the base enemy behavior, but it turns into something entirely its own: a goal Ive set for every enemy in the Tower. That said, designing levels around them was a real challenge. Theres not a lot of navigable space in most rooms, so placing an enemy that consumes multiple tiles at once is tricky. This forced me to really focus on space management, both during level design and gameplay. As a player, youll need to look for movement options in areas that may seem empty or unused, or find ways to block the dwarfs path (just like other enemies: moving crates work!).

Design


At first, I wanted dwarves to be high jumpers, champions of vertical leaps. But once I started animating them, and building levels around that idea, I quickly ran into some problems. They ended up feeling too slow compared to other enemies, so I tried speeding up the animation. The result? Awful. The jump animation became nearly invisible, it looked like they were just teleporting. Hmm... teleportation, huh?
(the arrow is still work in progress, because I think it doesn't work quite well as I've imagined: I'm investigating other solutions) And so, the idea clicked: the dwarves youll meet in the Tower are teleportation specialists! Their high-jumping feats still exist in the lore, in a very strictly organized league, but gameplay-wise, they blink from tile to tile, and I think it works beautifully. This change streamlined development significantly. The animation is snappy and clear, and it gives the dwarves a strong visual identity that sets them apart from every other enemy. I hope you like it! That was all for today, Have a great day and discover many great games during the current Steam Next Fest! -Giuseppe


[ 2025-06-11 13:43:59 CET ] [ Original post ]

A Race Against the Clock Hourglass...

In order to help King Shorty, Archmage Tip has unleashed his magical prowess, and he's been able to cast a powerful spell that was capable of fragmenting time in turns.

In each level of the Tower you must reach the stairs before the turns run out, otherwise there will be a gnome with a crown on his head no more! 

An Army of Ruthless Creatures...

The King has many enemies, each one with different patterns and traits that shape the way you move and interact in a level.

Among the Invaders, there are:

  • Nagas that ignore the holy power of the sunlight.

  • Evil gnome warlocks that teleport with a lethal beam.

  • Imps who like to take a nap every other step.

  • Grumpy dwarves, greedy goblins, and more...

Defend the life of the gnome monarch at all costs! 

A Tower of Dangers and Opportunities...

Find the best path to escape the Tower, and engage yourself with handcrafted levels that are filled with many and varied types of traps, mechanisms and enemies.

During your Perilous Descent you will Interact with:

  • Windows and Lights that will stun or purify your enemies.

  • Teleportation Platforms that help you, and the invaders, move accross a level.

  • Dangerous Spikes that kill anything that stands on them.

  • Enchanted Doubloons, Spiked Chests, and more...

Study the levels, be mindful of your steps, choose the right course of action and your escape will be certain!

A Peculiar Group of Advisors...

The Telepaty Spell will allow you to know the advisors of King Shorty during his escape. Expect nothing but extravagant individuals!

Who knows what you might discover?

Someone could be hiding a very unexpected secret...


MINIMAL SETUP
  • Processor: 2.3 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 1 GB available space

GAMEBILLET

[ 6451 ]

16.79$ (16%)
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41.47$ (17%)
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MacGamestore

[ 4170 ]

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1.99$ (89%)
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1.10$ (93%)

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