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Will The King Escape?
Giuseppe Pratic Developer
Giuseppe Pratic Publisher
To be announced Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Devblog #8

Hello everyone! Today is Wednesday, and I'd like to talk about one of the last mechanics of the game, along with the enemy type they are mostly tied with! Let's start!

A Literally Ground Breaking Mechanic


Lets kick things off with a quick introduction to one of the core mechanics: the breaking ground. This feature was one of the first ideas I had when designing the game, but I initially struggled to find a creative way to integrate it into the Tower. In the early zones, its role was filled by the spikes, which I'll leave for you to discover while playing. However, the breaking ground finally found its perfect role in the games fourth zone. Since this part of the game is set underground, it made much more thematic sense. At first, I imagined Shorty falling into an endless void, but visually, that turned out to be pretty boring, given the camera of the game. Then, during a break, I stumbled upon some videos inspired by the the floor is lava challenge. It instantly clicked, this was the visual hook I was looking for! In essence, the ground collapses shortly after you pass over it, revealing a lava pit underneath. Very few elements in the game can survive on it, adding a fresh layer of danger and urgency to your movement.

The Cobolds


And thats where the Cobolds come in!
Right after I implemented the breaking ground mechanic, I started working on these enemies. At first, I actually imagined them with wings, so much so that, in the game files, theyre still called "flying_enemy". The problem? The winged design I envisioned didnt fit within the pixel grid constraints. So, wings had to go, but the idea stuck. Lorewise, if you're curious, youll learn more about them on Saturday, but from a gameplay perspective, theyre the only enemies that can walk on lava. This adds a whole new layer of challenge to the breaking ground mechanic. Players now need to think twice about every step, because Cobolds might still be lurking, ready to intercept, whether theres lava or not!

The Design


From a level design standpoint, they have inspired some of my personal favorite levels: what I call the "labyrinth levels". These are convoluted mazes of breaking ground tiles, sometimes mixed with Cobolds and additional mechanics to push your movement strategy even further.
As for their visual design, I leaned into the idea of warrior miners. It ties perfectly into their lore, and I wanted their weapons to reflect that too. They wield fierce pickaxes and massive hammers in one hand, because yes, theyre that strong! I hope you enjoyed this small behind the scenes look at one of the games unique mechanics and its enemies! Have a great day and look out for cracks on the floor! -Giuseppe


[ 2025-06-25 13:58:24 CET ] [ Original post ]

A Race Against the Clock Hourglass...

In order to help King Shorty, Archmage Tip has unleashed his magical prowess, and he's been able to cast a powerful spell that was capable of fragmenting time in turns.

In each level of the Tower you must reach the stairs before the turns run out, otherwise there will be a gnome with a crown on his head no more! 

An Army of Ruthless Creatures...

The King has many enemies, each one with different patterns and traits that shape the way you move and interact in a level.

Among the Invaders, there are:

  • Nagas that ignore the holy power of the sunlight.

  • Evil gnome warlocks that teleport with a lethal beam.

  • Imps who like to take a nap every other step.

  • Grumpy dwarves, greedy goblins, and more...

Defend the life of the gnome monarch at all costs! 

A Tower of Dangers and Opportunities...

Find the best path to escape the Tower, and engage yourself with handcrafted levels that are filled with many and varied types of traps, mechanisms and enemies.

During your Perilous Descent you will Interact with:

  • Windows and Lights that will stun or purify your enemies.

  • Teleportation Platforms that help you, and the invaders, move accross a level.

  • Dangerous Spikes that kill anything that stands on them.

  • Enchanted Doubloons, Spiked Chests, and more...

Study the levels, be mindful of your steps, choose the right course of action and your escape will be certain!

A Peculiar Group of Advisors...

The Telepaty Spell will allow you to know the advisors of King Shorty during his escape. Expect nothing but extravagant individuals!

Who knows what you might discover?

Someone could be hiding a very unexpected secret...


MINIMAL SETUP
  • Processor: 2.3 Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 1 GB available space

GAMEBILLET

[ 6451 ]

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12.29$ (80%)
GAMERSGATE

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0.43$ (91%)
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1.7$ (91%)
0.89$ (55%)
0.42$ (79%)
0.83$ (92%)
15.0$ (70%)
11.24$ (55%)
MacGamestore

[ 4170 ]

1.19$ (92%)
7.49$ (50%)
3.99$ (73%)
1.19$ (88%)
1.28$ (87%)
1.14$ (89%)
1.99$ (87%)
1.19$ (88%)
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38.99$ (13%)
1.99$ (85%)
1.49$ (85%)
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1.59$ (68%)
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1.49$ (94%)
15.99$ (20%)
8.99$ (10%)
1.99$ (60%)
1.09$ (84%)
3.99$ (87%)
1.99$ (87%)
4.99$ (83%)
17.49$ (13%)
6.24$ (75%)
1.19$ (88%)
12.49$ (50%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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