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Action-packed retro arcade pinball adventure!

  • Fight (and flip!) your way through five different worlds, all with different enemies and colorful characters along the way to win the ultimate prize!

  • Unique and diverse challenges in each of the 30 stages

  • Upgrade your nudge power, combo and other stats to get the edge!

  • Colorful, vibrant and minimalist low-poly art style

  • Original soundtrack to suit each unique world

  • Designed for controllers (with rumble!) and Steam Deck

Super Pinball Adventure
tombascheDeveloper
tombaschePublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update - Getting Unstuck

v1.01 Release Notes

Improvements

  • Prevent getting stuck between the bumpers in \"What\'s Behind the Waterfall\"

    [/*]
  • Lift up the spinners a tad in \"Brake-Out\" to also prevent sometimes getting stuck

    [/*]

[ 2025-12-09 06:48:07 CET ] [Original Post]
Developer Let's Play

Watch me play the game! steamhappy

[ 2025-10-09 05:46:28 CET ] [Original Post]
Demo Update - Balancing

v0.95 Release Notes

Improvements

  • Minor tweaks to balancing and score challenges

    [/*]
  • Fixed the Discord link (it was set to expire - now it should never expire!)

    [/*]

[ 2025-10-06 12:54:04 CET ] [Original Post]
Demo Update - Added spinners, drop targets

v0.9 Release Notes

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45712371/afa297bb079eece8c36c6b8df19e8a78e4dfec75.gif\"][/img]

Major Improvements

  • Added two kinds of spinners. The faster they go the more you score!

    [/*]
  • Added drop targets. Hit them all to get a score boost!

    [/*]

[ 2025-09-29 07:54:46 CET ] [Original Post]
Demo Update - Various tweaks, improvements

v0.9 Release Notes

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45712371/3764d630b587954a2e471adf5551abb47954d5c4.gif\"][/img]

Major Improvements

  • Repetitive sounds such as hitting enemies, collecting coins etc. now have more variation

    [/*]
  • When a ball hits a bumper it has a minimum force applied, reducing the feeling of \"floatiness\"

    [/*]
  • When getting MAX COMBO there is a lot more audio/visual feedback

    [/*]

Balancing

  • Smaller bumpers now give slightly more score, allowing you to reach those score challenge numbers!

    [/*]
  • Reduced the cost of single-use items in the shop dramatically

    [/*]
  • Multiball scoring is improved so the score can go even higher

    [/*]

[ 2025-09-26 08:27:39 CET ] [Original Post]
Demo Update - Lives System

v0.8 Release Notes

Major Improvements

  • The time-based \"saver\" system which saved the ball after a certain time period and would then go away is now replaced with a \"lives\" system. You can purchase more lives from the store. The single-use extra life upgrade still works the same

    [/*]

Visual Improvements

  • Started work on a juicier \"combo\" effect for the ball - if you get to max combo the trail will change colour! I\'m adding more effects and sound to this as we speak.

    [/*]

[ 2025-09-24 06:44:59 CET ] [Original Post]
Demo Update - Balancing

v0.7 Release Notes

Very minor tweaks and improvements mostly specific to the demo itself

Demo-specific balancing

  • Decreased the shop prices in the demo

    [/*]
  • Increased the chance of finding a shiny mushroom in the first stage

    [/*]

[ 2025-09-23 07:35:17 CET ] [Original Post]
Demo Update - Ball trail!

v0.5 Release Notes

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45712371/09bcaf9d11db3b8bf0b583118f31966a2e88df5d.png\"][/img]

Major Improvements

  • Added trail to the ball to increase visibility,

    [/*]
  • Added more lights to bumpers,

    [/*]
  • Made \"jackpot\" a bit more wild, fix it not quite working as expected in multiball stages

    [/*]

Balancing

  • Lowered threshold for first jackpot in multiball stage,

    [/*]

[ 2025-09-14 19:23:28 CET ] [Original Post]
Demo Update - Visual boost!

v0.4 Release Notes

Graphical Improvements

Added bloom, motion blur, improved saturation, contrast etc.,\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45712371/f14b1ee93e0f8e85ee9950c16a2d62f467f821e5.png\"][/img]

  • Blur effect when the UI overlay appears on pause, win or lose

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45712371/e0a330c7e36d26f94e279e920a2e12852cb14672.png\"][/img]\n(dayum I have a lot of money)

Balancing

  • Fairy level was pretty hard, so bumped up the size of each fairy blob to make collecting them slightly easier (but not too easy!),

    [/*]

Bug fixes

  • Fixed bug where If you nudged just as you paused, the table would sliiiiide away,

    [/*]
  • Prevent flippers/nudging when you win or lose a level

    [/*]

[ 2025-09-12 19:05:06 CET ] [Original Post]
Demo Update

v0.32 Release Notes

Controller Improvements

  • Press B to exit the shop

    [/*]
  • Press Start / Options to start a level

    [/*]

Graphical Improvements

  • Ball now has subtle outline to increase tracking and visibility on the table

    [/*]
  • The shop button is now slightly more inviting

    [/*]

Performance

  • Fix first-time stuttering issues with SFX audio playback

    [/*]

[ 2025-09-10 06:17:31 CET ] [Original Post]
Demo out now!

Available for PC, Mac and Steam Deck

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45712371/4abc37bf82506bd9ce1c973f023cf734f6ca76d3.gif\"][/img]

This free demo will be available for free forever and works on PC, MacOS and Steam Deck featuring the first five levels of the game.

If you liked it please consider following me on Bluesky or Twitter and joining the Discord to provide your feedback!

Positive feedback welcome, but optional ;)

[ 2025-09-02 10:44:29 CET ] [Original Post]
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