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Shape your experience - Your way

Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

BULLET HEAVEN – DEFY THE ODDS

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.

Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies — letting you focus on movement, survival, and securing loot.

TRIALS AND POWERFUL SYNERGIES

Each run is divided into Trials — cosmic challenges that test your skills, such as surviving for 5 minutes or defeating a set number of enemies before time runs out.

Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

RELICS AND PROGRESSION

Collect Relics — powerful, socketable items that grant permanent progression and unlock more player power in every run… if you choose to equip them.

Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more.

If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?

Absolute build freedom — and total disregard for visual clarity.

PUSHING THE SURVIVOR-LIKE FANTASY

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.

Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games — in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.

If that sounds like your kind of chaos, we’d love to have you on board.

EARLY ACCESS RELEASE FEATURES

  • 5 Classes

  • 7 Constellations

  • 57 Spell evolution

  • 2 Biomes

  • Relic Merchant (It's a cat)

  • Tons of loot

Trials Survivors
Angry wispDeveloper
Angry wispPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Card Rarity Update & Skill Descriptions

Demo Update / Build 1.0.10

  • Backend Optimization to CPU Calculations When Using Skills

    [list]
  • Optimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.

    [/*]
[/*][/list]
  • Skill Rarity

    [list]
  • Spell rarity now boosts the base stats of a spell, meaning that the rarer the skill is, the stronger it becomes.

    [list]
  • The bonuses you gain from rarity can be quite powerful, as you receive increases to base stats instead of percentage-based boosts.

    [/*]
[/*]
  • Spell Card Rarity upgrades now appear, allowing you to upgrade a spells rarity.

    [/*]
  • [/list][/*][/list]
    • Skill Rebalancing

      [list]
    • All skills can now evolve after receiving 6 upgrades.

      [/*]
    • Skill damage has been rebalanced according to rarity, higher-rarity spells gain better stats.

      [/*]
    • Spark of Bounciness

      [list]
    • Can now also bounce toward another enemy.

      [/*]
    [/*]
  • Aqua Nova damage increased.

    [/*]
  • Rolling Magma tweaks.

    [/*]
  • [/list][/*][/list]
    • Skill Descriptions

      [list]
    • Spell descriptions now correctly reflect your current global stats and the effects of previous upgrades.

      [/*]
    • You can now hover on previous upgrades to see what you already picked

      [/*]
    [/*][/list]
    • Card Rarity

      [list]
    • Decreased the drop chance of common cards

      [/*]
    • Increased the drop chance of Magic / Rare / Epic & Legendary cards

      [/*]
    [/*][/list]
    • VFX Update

      [list]
    • Tweaked multiple VFX that had higher-than-intended HDR values, which could cause certain skills to appear overly bright.

      [/*]
    • Shader pass updates on Frost Ball and Aqua Nova.

      [/*]
    [/*][/list]
    • New Card Shader Effect

      [list]
    • Cards now feature an additional highlight layer.

      [/*]
    [/*]
  • Controller

    • Added a deadzone to the joystick.

      [/*]
    • You can move around inside the menu with the controller

      [/*]
    [/*]
  • Collectibles

    • Health pickups are now only collected when you are not at full HP.

      [/*]
    [/*]
  • [/list]

    [ 2025-11-11 21:08:22 CET ] [Original Post]

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