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HumanityEcho is a cyberpunk tactical RPG where your choices shape the city of the future.

In the game, you are part of a dirty war for freedom in a decaying coastal metropolis. Here, corporations play God: they decide your fate, and your life is nothing more than a resource to them.

However, the time has come to decide whether you will remain a puppet in the hands of monsters or dare to become a hero who will write a new story.

🔍 Key features:

Tactical turn-based combat — use cover, routes, and hacking tricks to survive against armed enemies.

Implants and modifications — upgrade your body and weapons, develop deadly prototypes right in underground workshops.

Deep story and non-linear plot — your decisions affect the fates of characters and the balance of power in the city.

Cyberpunk locations — ghettos, rebel hideouts, corporate factories, and underground catacombs that hold dark secrets.

Network of interactive events — situations that arise during the game force you to choose: spend resources, betray allies, or risk your life.

Humanity Echo: Cyberpunk RPG
Sympathy SystemsDeveloper
Sympathy SystemsPublisher
Q4 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Major Update 0.0.5 is Live! Sound, Art & Stability

Hello, Mercs and Engineers!\n\nWe just crossed the 2,000 Wishlists mark on Steam! \nFor our small team, this is a huge step, thanks to everyone who wishlisted the game, played the demo, provided feedback, and shared screenshots.\n\nWe\'re also releasing Patch 0.0.5 - our first truly stable build, laying the foundation for future content.\n

What\'s new in Patch 0.0.5

\n Sound & Atmosphere A major audio overhaul:

  • Added adaptive interface sounds. UI interactions now feel \"alive\" with harmonic variations.

    [/*]
  • Integrated new weapon and impact SFX - gunshots now have proper weight.

    [/*]
  • Improved location music: tracks dynamically adjust based on proximity to the target.

    [/*]

\n Updated Graphics & Art

  • Redrawn backgrounds and scenes to remove odd AI artifacts and ensure consistent art style.

    [/*]
  • Updated character icons to better convey faction affiliation.

    [/*]
  • Cleaned up UI screens for better readability during combat.

    [/*]

\n Localization in 11 Languages (Added support for: English, Ukrainian, German, French, Spanish, Portuguese (Brazil), Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish)

  • Fixed inaccuracies and translation errors.

    [/*]
  • Basic structure is complete; we\'ll polish wording with the community.

    [/*]

\n Combat Feel

  • Improved shot feedback: knockback, critical hits, and clear damage display.

    [/*]
  • Tweaked enemy reaction animations for more impactful, \"meaty\" combat.

    [/*]
  • Laid groundwork for environmental effects (explosive objects, hazardous tiles).

    [/*]

\n Fixes & Stability

  • Fixed critical bugs that could break missions or dialogues.

    [/*]
  • Reduced minor visual glitches in the hub and combat.

    [/*]
  • Performed major technical cleanup for upcoming content.

    [/*]

What\'s Next

Humanity Echo now enters full production. Key goals:

  • Working economy with traders, crafting resources, and gear upgrades.

    [/*]
  • Weapon and armor modification system for custom builds.

    [/*]
  • New dynamic maps with varied cover and interactive environment (explosive barrels, objects).

    [/*]
  • More diverse enemies with faction-tied behavior.

    [/*]
  • Better character animations and combat flow.

    [/*]

\nIn parallel, we\'re developing Act I and II: the dialogues are written; now integrating cutscenes and new tactical maps. We\'re expanding the team for more frequent, stable updates.\n\nHow you can help right now

  • Add Humanity Echo to your Wishlist if you haven\'t.

    [/*]
  • Play the updated demo (0.0.5) and leave feedback in discussions or Discord.

    [/*]
  • Share the game page with friends who love tactical RPGs and cyberpunk.\n

    [/*]

\nThank you for helping bring this warm yet dangerous metropolis to life. This is just the beginning.\n\n- The Humanity Echo Team

[ 2025-12-19 19:41:43 CET ] [Original Post]
New Gameplay Trailer - Humanity Echo

Our new gameplay trailer is live!

\nWe poured a lot into this first proper look: grid cover tactics with cover and line-of-sight, AP management, build freedom via loadouts & implants (no hard classes), plus a glimpse of the living city that responds to your choices.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45722127/19b880c54c96b96f2b50a367ac51fcba46f40270.gif\"][/img]

Whats in the demo trailer:

  • turn-based grid tactics: cover, LoS, AP, overwatch;\n

    [/*]
  • build freedom via loadouts & implants (no hard classes);\n

    [/*]
  • mission prep tools: traps, EMP, allies, sabotage;\n

    [/*]
  • visible consequences on the world map after missions;\n

    [/*]
  • a warm cyberpunk vibe: neon with human stakes.\n

    [/*]

The current demo is outdated and partially broken a comfort/polish update is coming soon with full notes.

\nThanks for the support! Add to Wishlist and join our community (Discord ).

[ 2025-10-01 17:23:54 CET ] [Original Post]
HumanityEcho - festival demo now available!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45722127/5cf1d824313375dd57d2b711e6afc5b09d996512.png\"][/img]

HumanityEcho Festival Demo - Live Now!

Were taking part in the Ukrainian Games Festival 2025 (Aug 1421) and releasing the first public demo of our cyberpunk tactical RPG. Try the combat, the city vibe, and the opening chapter about a missing father - and tell us how it plays.

Whats in the demo

  • Turn-based tactical combat: plan positions, angles, and timings; use items and netrunning.

    City vibe: the first apartment with adjustable lighting, basic city-map navigation, travel to missions and locations.

    Gear & weapons: several starter builds for different playstyles.

    Story start: a prologue and early choices with consequences for districts.

    [/*]

When & how to play

The demo is free on the games Steam page. Click Install Demo (if the button doesnt appear, restart the Steam client).

How to support us

Known demo limitations

  • Balance and UX are in development; minor inconsistencies or translation issues are possible.

    Languages: Ukrainian / English (others later).

    [/*]

Whats next

  • Craft 2.0: more implants and technologies, real material trade-offs.

    Dynamic environments in combat: electricity, smoke, sound - greater replayability.

    Clan building: rooms, workbenches, and upgrades that affect missions.

    New districts & stories: the Port, Dark Quarter, Panoramic Boulevard (and more).

    [/*]

Thank you for stopping by the festival and giving our game a chance. See you in HumanityEcho!

[ 2025-08-14 17:51:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04 LTS (64bit)
  • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 960 NVIDIA 470+ / RX 460 Mesa 21.2+ / Intel Iris Xe Mesa 21.2+
  • Storage: 2 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04 LTS (64bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600Memory: 8 GB RAM
    • Graphics: GTX 1060 (NVIDIA 535+) / RX 580 (Mesa 23+). Vulkan 1.1
    • Storage: 2 GB available space
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