
Welcome to the unique world of your monster-run industrial empire !
Recruit and manage your team
Hire monsters with unique traits, each bringing their own skills to your industry.
Develop their potential to maximize your company’s productivity.
Optimize your production lines
Build and upgrade a wide range of machines, each independently customizable.
Transform raw ores into valuable resources through complex processes.
Craft precise strategies to get the most out of every machine.
Innovate to advance
Conduct technological research to unlock new machines and upgrades.
Expand your industrial empire, boost your capacities, and become the richest.
A management and strategy challenge
Combine optimization, leadership, and decision-making in an original universe.
Push your company to the top of economic success.
Im really happy to finally bring you T4. Were getting close to the end of the early access development, having now reached 80% of the content planned for the games V1 !
Without further delay, heres whats new :
You can now click on the intro screen to skip it once the game has finished loading.
[/*]Added a loading text between the intro and the game if the game hasnt finished loading yet.
[/*]Added an intro sound to the corresponding screen.
[/*]Added 16 new R&D upgrades.
[/*]3 new machines have arrived.
[/*]3 new decoration items, including 2 with a special behaviour.
[/*]Adjusted the upgrade cost growth formulas for machines, so the later they unlock, the higher their growth becomes.
[/*]Added T4-related tutorials.
[/*]1 new achievement.
[/*]
While working on T4, I found and fixed several pre-existing bugs :
The machine name Crysionite Press now appears correctly in the upgrade menu.
[/*]It is no longer possible to move two items at the same time in crafting ; a priority order is applied if two items are overlapping at the moment of the click.
[/*]If 2 strikers are overlapping, a single click no longer removes the state from both, but only from one, thus preventing the event from getting stuck.
[/*]Modification of the operation of the fusion furnaces to achieve smoother performance based on the visible ingot rate.
[/*]Updated the bonkers behavior to make it smoother based on the visible ingot rate.
[/*]When reloading the delivery menu, the first mission was unavailable if a mission had already been completed today ; this is no longer the case.
[/*]When deleting a looping machine (Concentrator and Polisher), the sound it plays will now be properly stopped.
[/*]Events will no longer have an increased chance to appear when the day changes, they will now correctly follow their cycle.
[/*]Delivery missions will no longer have a chance to fail when the day changes, they will now correctly follow their cycle.
[/*]Employees that are off camera no longer stop working when you are not watching them anymore !
[/*]And others, but I didnt write them down :p
[/*]
Theres also a bit of optimisation, although very minor. Ill prepare a dedicated topic for the V1 release regarding optimisation of the recruitment menu, but since Ill need to reset the saves for that, Ill wait until the official launch.
I hope you enjoy this major new update! Feel free to share your thoughts on the Discord server ; your feedback is invaluable and, if you find any bugs, please report them !
[dynamiclink href=\"https://store.steampowered.com/app/3913140/Idle_Tycoon_Manufacturing/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 18.04 or equivalent (64-bit system)
- Processor: Intel Core i3-2100 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 20.04 or equivalent (64-bit system)
- Processor: Intel Core i5-6500 or equivalentMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti or equivalent
- Storage: 500 MB available space
[ 6304 ]
[ 5936 ]
[ 2477 ]
[ 4756 ]










