Welcome back partner.
Turns out the game isn\'t a 11/10 perfect masterpiece like I thought it was, but nothing a couple more Quality of Life Additions, Balance Tweaks and Bug Fixes can\'t fix.
View Last Rank
You can now view the last rank you\'ve received in a level and if you\'ve HOW.\'ed with Tab,
should be helpful with gaining PERFECT! on levels without needing to constantly visit the level select now.
Level Select Previews
One aspect of the game I keep on forgetting on adding is the Preview you get of the level on the Level Select screen.
This is mainly as it\'s not often I go through the titlescreen to select a level or spend much time on the titlescreen to really notice.
Basically Era 1 + 2 along with the secret levels now have proper previews.
Apologies for the delay on them.
Though, I think you may like Era 2\'s more \"unique\" previews.\n
Achievement List
Huh? But, Steam already has an Achievement List?
Yeah, fair.
Misc.
So... you\'re not gonna talk about-
No, but instead we can talk about some of the other changes!
Balance Changes
Poison Projectiles now deal Poison for 3 seconds on Yellowbelly
[/*]Nerfed Medieval Melee Damage on Yellowbelly (15 --> 10)
[/*]Medieval Explosive Archers Projectiles go in a straight line for a couple seconds after being shot
[/*]
Replacements
Replaced Crossbow Projectile Texture with new Custom Texture
[/*]Replaced Vampire Projectile Texture with new Custom Texture
[/*]Replaced End Screen in Credits with a new Render
[/*]
Quality of Life
You can now return back to the first menu in the titlescreen by pressing ESC
[/*]
Bug Fixes
Fixed Level 7 \"Another Hideout\" OUTLAW! Action Requirement (3000 --> 1200)
[/*]Fixed Level 8 \"Silencio...\" Level Rank Requirements
[/*]Fixed Chain texture in the titlescreen not loading correctly
[/*]Fixed Era 1 Secret Boss Fight not giving Achievement
[/*]Fixed a Major Issue where the game would crash when spam Restarting the Level, due to 3D Audio Nodes being added to the older version of the Level
[/*]Fixed Era 2 Perfect Achievement check not working
[/*]
Ok, but
are you really gonna-
Alright, alright.
Basically I wanted to add more dumber achievements without clogging up the steam achievements and devaluing them (I mean, how valuable can some pixels be?) or making it harder to 100% the game on Steam.
Some examples of dumb achievements would:
Dying to a specific boss too many times
[/*]Save Editing
[/*]Using Console
[/*]
Dumb stuff like that, that would have 0 effect on your Steam Achievements.
Achievements List will have the Steam Achievements though, just so you\'re not flipping between Steam and the game constantly and in-case you\'re offline or using a \"Steam DRM-Free\" version (Which frankly doesn\'t exist, yet.)
So, expect some much goofier achievements to come with any Era updates or updates in general.
Closing Notes:
So to end this off for today, I\'d just like to thank you for reading this.\n
TIME COWBOY isn\'t always the easiest to work on, especially with some of the things I\'m juggling it with at the moment. But I always appreciate the videos, screenshots, reviews or general discussion on the game and just the general support.\n\nFor that, Thank you for your support and I hope that you\'ll keep supporting me.
That\'ll probably be it for the updates/patches for a long while till Era 3 drops.
See you later, Time Cowboy.
Welcome back to TIME COWBOY!
A decent amount has been updated and fixed, or practically redone.
Era 3 Level 1 Sneak Peek
In case you haven\'t heard, around a couple weeks ago development on Era 3 began.
And so far progress has been going well and I wanted to give a little taste of how this Era will play and look.\n\nYou can access the Level after completing Era 2\'s Final Boss, once you complete it let me know what you think of it in the Discord Server !
Torch Redesign
The Torch has received some much deserved love.
The mediocre melee weapon now turned crowd control melee, lets you attack with Fire Spread and a Higher Damage Output! \n\nSetting an Enemy on fire will spread nearby Enemies on fire, which can set other Enemies nearby on fire, which can even set other Enemies nearby on fire, which can- I think you get the point, hit enemy -> fire spread to others
New Achievements
TIME COWBOY is pretty conservative with it\'s achievements and I\'d like to keep it that way.
Adding more would just devalue the other achievements, especially if they reward you for something basic as just \"Kill 2 Enemies with the Revolver\".
But in this case, these new achievements reward the player for going above and beyond, when they didn\'t really need to.\n\nI apologize for the completionists playing now having even more Achievements to... achieve.
Tweaked Levels
While Era 2 was well received, there have been complaints about navigation in this era being harder and at times, completely frustrating. \n\nWhich I\'d like to apologize for. To make up for it, Levels have now been tweaked to navigate the Player around easily and/or make some sections more easier than others.
Howsabout this, if I make a level that frustrates you, go on Bluesky and @ me with a clip/screen of what you think is unfair or I guess you could suffer in silence, both of which are perfectly reasonable.
Misc.
Fixed Tutorial Input Prompts being out of place when using the alternative font
[/*]Fixed Dark Sand Textures in Level 1,2,4,6 being stretched out
[/*]Tweaked Hank\'s Revolver in every cutscene to be cocked or uncocked depending on the context
[/*]Blood Particles no longer spawn when Player cannot feasibly see them
[/*]Blood Particles now have a reduced FPS if Player can feasibly see them, but is farther away
[/*]Projectile Trails are no longer spawned in on <20 FPS
[/*]Removed Explosion Visual for Crossbow as Players thought it dealt damage
[/*]Fixed 2 Major Bugs where reloading a level you did not beat and completing it would cause a crash
[/*]Fixed Player Spawn Rotation in Era 1 Secret Boss Fight
[/*]Fixed Hank taunting on kills he didn\'t gain
[/*]Fixed Hole in Era 2 Level 9
[/*]Fixed a crash when reloading the level and an Enemy attempts to target an Enemy from the level before
[/*]Wall Jump Count is reset after grappling
[/*]Added Endless Mode Base Enemy Cap (30)
[/*]Added Medieval Enemies to Endless Mode
[/*]Added Window explaining Level Ranks
[/*]Added ability to skip waiting for the boss defeat stinger to finish to display Level Rank HUD \\[Use ESC]
[/*]Credits now include a thank you to Open Source Projects
[/*]
And that\'s all for now! Thank you for reading and playing TIME COWBOY!
Hey there!\n\nBeen a while, mainly due to me taking a short break after releasing Era 2.\nBut recently I have begun developing Era 3, so in return here is a sneak peek of the first level.\n\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45667472/41d3e4a1fcd41dc985f7d798e2ee76ba9f5b1fef.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45667472/2205936062206d12b9c816262bd4ee79c80f4baa.jpg\"][/img]\nI\'m planning for this Era to be more atmospheric like Era 2, but also contain the open arenas from Era 1, while also pushing the story forward more directly rather than the background storytelling of the first two eras.\n\nOf course, I\'m not going to dump 10 minutes of text or cutscenes at you, this is a fast-paced FPS and not even my attention span lasts that long.\n\nExpect more voice work and maybe one or two cutscenes before certain levels (not Boss ones).\n\nEither way, Thank you for Reading and Playing TIME COWBOY!
Hotfix for v1.1a\n\n- Fixed Game Audio being Muted\n\nSorry about that, thank you for reading, again.
Hey there, TIME COWBOY has just been updated to v1.1a!\n(Which, in case if you have been out of the loop, released last Thursday)\n\nHere\'s what has been changed:\n\n- Added more Grapple Points (Green Orbs) to certain maps\n- Added a Special Ability to the Crossbow\n- Redone the Progress Bar for Specials\n- Reworded B-Hop Tutorial\n- Added Kill-gate for Era 2 Level 9\n- Buffed Torch\n- Slightly reworked Era 2 Level 5\n- Slightly reworked Era 2 Level 1\n- Fixed a bug where players on Yellowbelly would be unable to progress Era 2 Level 1 despite killing all enemies\n\nThat is all for today, Thank you for Reading.
Hey there,
Recently TIME COWBOY hit 100 Wishlists, that is an insane number of people who looked at the game
and decided to put it on their wishlist!\n\nI really do appreciate everyone who wishlisted it!\nHope you enjoy Era 2 when it releases August 14th at 6:30 PM EST!\n\nThank you for your support!\n\n(Here\'s a Sneak Peak of one of the Levels!)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45667472/201fb620af2ae96c886cb812ddf7260aeae313f0.png\"][/img]
Hey there! Apparently there were a couple issues with the last update.
Here's the patch notes:
- Fixed Hole in "Another Hideout"
- Made Levels (7 & 8) more easily navigable
- Added a popup for when a Door opens
- Finally changed the Impact Sprite
- Fixed when running out of Bullet Time, Music would not unmuffle
- Updated Credits
- Included Era 2 Level 1 Teaser
This'll be the last patch & update for awhile, so thank you to those who played the Demo!
Hey there! Just released a new build for the Demo!
Here's the changelog:
- Included Endless Mode (Unlocks after beating the Demo)
- Revamped Enemy animations
- Preformance Improvements to Blood Decals & Particles
- Fists have a new mechanic similar to 8 Shot 3 Shot
- Action Labels no longer appear for Friendly Fire
- Projectiles from Enemies now disappear once the Enemy dies
- Walljumping now tilts your camera & creates dust particles
- Jumping now creates dust particles
On another note, this is most likely the last update to the Demo.
There is a chance that it'll be updated once the full game drops, but no promises.
Thank you for reading.
Minimum Setup
- OS: UbuntuGraphics: Supports OpenGLStorage: 350 MB available space
- Graphics: Supports OpenGL
- Storage: 350 MB available space
Recommended Setup
- OS: Ubuntu 24.04.2Graphics: Supports VulkanStorage: 350 MB available space
- Graphics: Supports Vulkan
- Storage: 350 MB available space
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