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Beta 5 Release Notes

Hello everyone! Devlog #62: https://www.youtube.com/watch?v=bTkLvLvi-wA Alright! So this update has been quite a doozy! Lots of changes to a lot of things. As we’ve stated previously, this update is focused on a number of UI changes and tweaks in order to better support gamepads and (in the future) VR! We learned two things while working on this update--this game has a pretty complex user interface with a lot of moving parts, and making a system that’s easy to use for both keyboard and mouse as well as gamepad is not as easy as one might think. We will no doubt be making changes and improvements to this system, but the foundation is set and we feel good about it. Beside the changes to the UI, we’ve also tried to see this update as an opportunity to put in some of the more requested features. Among these are: Comparing ship components in the shop, the Captain's chair and an overhauled locker system. Something to keep in mind: Gamepad support still has a long way to go before we are satisfied with it. Beta 5 will come with some early bindings for the PS4 controller, the Xbox One controller and we’ll provide Steam Controller bindings through Steam. We’ll work on additional controller bindings soon. Additions -New TAB menu interface, hopefully a good step forward in terms of readability and gamepad support. -New Ship component: The Captain's Chair - This one is still fairly early, the chair doesn’t really add any bonus effects to the ship right now, we’ll likely add multiple new chair and effects shortly. -New Screen: Comms - Found near the Scientist’s area on the bridge, this screen will show possible targets the ship can communicate with. Clicking on one of these targets will open up two large displays that the Captain can use to interact with various stations. -New system for lockers, each crewmember owns a locker which can store items. You can open other crewmembers’ lockers and add items, but you cannot remove them. The Captain can open any locker and add or take anything. -New ship: The AOG Carrier - An older, unassuming ship, which has some unique scrap collecting abilities. The second starting ship for the Alliance of Gentlemen. -New Enemy Ship: Shock Drone - Surrounded in a constant cloud of electricity, this small automated ship can prove to be quite dangerous due to its unique turret, the Lightning Turret. -New Turret: Lighting Turret - Does a large amount of damage against shields but very little against hull. What makes this weapon formidable is the slight chance for it to shut down the enemy ship if it strikes the hull. -New Space Sector: Molten Asteroid -New Space Sector: Elder Ore -New Planet: Waste Planet -New Planet: CU Farm -New Planet: Toxic Surface -New Planet: Grounded Destroyer -New Planet: Lava Surface -New NPCs have been added to the AOG hideout -New NPCs have been added to the WD HUB -New Mission: Can be found on the Waste Planet -New Ambient music has been added -New Creature: Waste Wasp -New Creature: “???” -You can now locate mission related sectors by clicking on the little magnifying glass on the mission description page. This will open up the Starmap to that sectors locations -New Starmap visuals, general faction locations will now be visualized, this will also highlight Infected areas of the galaxy. Changes -Removed seasonal props -Ship components have been moved to the TAB menu under the “SHIP” tab. -Captain’s order system is now used by holding down the “Z” key by default. -Ship component and Item trading menus have been tweaked / improved -NPC dialogue window has been improved / tweaked -Visual indicators for weapon heat and flight pack fuel have been improved -Visual indicators for your character’s health points have been tweaked Fixes -Fixed a collision issue in the AOG hideout -Fixed a collision issue inside the Long Range Warp Station Known Issues -Shop menu is not very gamepad compatible -Jetpack isn’t assigned in default bindings for controllers This update took some time so there is a chance we might’ve forgotten to list one or two things. Thanks for your time! Best, The Leafy Games Team


[ 2016-01-05 00:52:40 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6105 ]

40.95$ (18%)
16.95$ (15%)
8.59$ (14%)
4.22$ (15%)
10.91$ (16%)
33.97$ (15%)
8.49$ (15%)
3.75$ (75%)
13.34$ (11%)
11.61$ (17%)
33.59$ (16%)
16.79$ (16%)
16.79$ (16%)
41.31$ (17%)
16.89$ (16%)
41.49$ (17%)
1.67$ (16%)
12.71$ (15%)
2.47$ (17%)
8.49$ (15%)
41.31$ (17%)
20.74$ (17%)
6.55$ (18%)
16.79$ (16%)
16.59$ (17%)
8.39$ (16%)
17.39$ (13%)
9.89$ (1%)
49.79$ (17%)
8.89$ (11%)
GAMERSGATE

[ 1086 ]

1.02$ (87%)
1.28$ (91%)
4.46$ (70%)
16.99$ (32%)
1.28$ (91%)
0.56$ (81%)
14.99$ (40%)
2.81$ (81%)
10.58$ (47%)
2.13$ (79%)
2.55$ (83%)
2.68$ (70%)
3.0$ (85%)
0.51$ (91%)
15.29$ (49%)
15.0$ (70%)
4.25$ (79%)
3.4$ (66%)
4.11$ (81%)
35.99$ (10%)
1.28$ (91%)
0.94$ (81%)
6.29$ (30%)
4.25$ (91%)
1.65$ (85%)
1.7$ (91%)
7.5$ (70%)
8.5$ (83%)
1.88$ (92%)
1.91$ (87%)

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