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Beta 5.2 Release Notes

Hello everyone! 5.2 is available now with some various fixes and tweaks. The next update will likely be another hotfix (5.3) with some more fixes. We are still investigating some isolated crashing issues and will let you know when we know more. For anyone having sound issues visit this page: http://www.pulsarthegame.com/resolving-sound-issues If you use Steam the appropriate libraries should automatically install on launch if you need them. Changes -Added support for pages in the dialogue / comm choice screen to allow for more options to be selectable -Captain’s Chairs are now available in general shops -Captain’s Chairs now have bonus stats depending on types -Added raw mouse input option in the game settings menu -Moved the coolant screen to engineer's bridge area on the Carrier Fixes -Fixed issue with save game loading that could cause chaos level processing to happen again after load. Old save files should work but any double processing that previously occurred will still exist until a new save game is created. -Tabmenu is no longer accessible out of a game -Fixed issue that could cause a player to be stuck in sitting position if the captain’s chair is removed while someone is sitting in it -Ship selection images now scale better with more resolutions and aspect ratios -Sorting by name is now easier in the item shop menu due to some fixed UI input issues Known Issues -Shop menu is not very gamepad compatible -Jetpack isn’t assigned in default bindings for controllers -Some space trader menu issues -Sound issue with ship thrusters -Tabmenu UI issues with certain resolutions (reported on Linux) -Mouse stutter issues (reported on Linux) -Some issues with waypoints / galaxy pathing have been observed Thanks for your time! Best, The Leafy Games Team


[ 2016-01-07 22:18:31 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6105 ]

1.77$ (11%)
4.14$ (17%)
4.12$ (17%)
16.59$ (17%)
12.59$ (16%)
26.69$ (11%)
9.19$ (63%)
16.54$ (17%)
17.19$ (14%)
30.74$ (12%)
17.39$ (13%)
12.38$ (17%)
16.79$ (16%)
17.54$ (12%)
9.00$ (70%)
8.29$ (17%)
12.42$ (17%)
20.65$ (17%)
25.19$ (16%)
26.09$ (13%)
12.71$ (15%)
17.19$ (14%)
13.19$ (12%)
16.24$ (35%)
10.99$ (45%)
12.59$ (16%)
16.39$ (18%)
16.96$ (15%)
8.49$ (15%)
16.96$ (15%)
GAMERSGATE

[ 1086 ]

13.6$ (66%)
14.88$ (70%)
4.0$ (80%)
5.1$ (87%)
5.1$ (74%)
7.64$ (49%)
30.0$ (50%)
1.28$ (91%)
11.9$ (66%)
14.23$ (43%)
2.98$ (79%)
3.74$ (81%)
4.0$ (80%)
0.94$ (81%)
3.87$ (70%)
0.51$ (91%)
0.56$ (81%)
1.32$ (91%)
13.99$ (30%)
0.43$ (91%)
12.74$ (36%)
3.83$ (74%)
16.74$ (33%)
0.56$ (81%)
2.64$ (78%)
19.99$ (20%)
11.62$ (54%)
4.25$ (91%)
2.0$ (80%)
3.83$ (91%)

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