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Beta 7 Preview

Hello everyone! We wanted to give you all a preview of what we’ve been working on for Beta 7. First off, we’re estimating a late March release as we still have more work to make sure all the new changes work properly. We’ve been working on fixing bugs, dozens of new / tweaked SFX, memory optimizations, some UI polish, new missions, new sectors, balance tweaks and the new features listed below. New Features Coming Late March Faction Alignment - The new reputation system will add more depth to each of the factions. Managing reputation will be a new challenge for crews as it affects how other ships see you and what prices will be offered in shops. Your route across the galaxy will probably need to take the faction of each sector into account; sectors belonging to your faction will be safer to traverse, while sectors belonging to other factions will lack such benefits. Your reputation will be a large part of what determines if a ship is hostile towards you. Losing reputation with your faction can also have dire consequences. More Dynamic Space Battles - Before Beta 7, ship battles were always “us-vs-them”. With Beta 7’s emphasis on faction alignment and reputation, you will be able to encounter friendly ships in the galaxy, especially within your faction’s territories. You can also encounter different combinations of hostile and friendly ships. Two ships may be locked in combat with each other, and your assistance (or lack thereof) can affect the outcome of their battle. Ship Registration - Starships will have ship registrations. This indicates to which faction a vessel belongs. If a ship is stolen or deserts its faction, the ship will become flagged and can no longer receive the benefits of its faction. However, the flagged status can be bypassed with a bit of preparation, and a crew can use a stolen vessel to freely enter another faction’s territory under the guise of that ship’s registration. Long-Range Comms - A new mechanic has been developed that allows for long-range communications between your ship and other entities in the galaxy. This allows for missions to be assigned to you at any time on your journey. It will ultimately be your choice to complete the mission, but certain factions may see neglecting or declining missions as insubordination. These “pickup” missions will be important for gaining reputation with your faction and will typically have rewards for your crew. Missions - We’ve also done a lot of behind-the-scenes work related to missions that enables more varied mission types. Beta 7 should more than double the number of missions currently in PULSAR. A lot of you have been asking for more missions, so we hope that you will enjoy the new content upon release! Some screenshots of upcoming content:



We know this one’s taking a while, but we think these new additions will help greatly in the creation of more missions and scenarios to come. As always we appreciate your patience, feedback and support. Thanks for reading. Hope you have a good day! Best, The Leafy Games Team


[ 2016-03-08 22:26:07 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

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41.47$ (17%)
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3.28$ (84%)
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35.99$ (10%)
0.85$ (91%)
13.99$ (30%)
8.5$ (83%)
2.13$ (79%)

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