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Beta 8 Release Notes

Hey everyone, Beta 8 is now available! This update features ship hailing, blind jumps and four new screens for the main ship systems. Devlog #65 is available here: https://www.youtube.com/watch?v=tqFXcdkDZnQ Due to the type of changes we’ve made in this update, save files will no longer carry over into this new version. We try not to do this often, but we’ve made a lot of changes to the files in Beta 8. We apologize for the inconvenience, and we hope you’ll bear with us as we add new features over the course of development. For the next few weeks, we’ll keep a 7.3 branch open for those of you who would like to continue your game with the old saves. This will not contain the new features in Beta 8, but hopefully it will give you some more time with your old ships until you’d like to switch over to the new version. Below is an image showing where to change your beta version through Steam:
Main Features: Ship Hailing - Ships you encounter in the galaxy can now be hailed. The Captain can interact with ships and use Diplomacy or Intimidation actions to negotiate with a hostile ship or extort weaker ones. Ships will treat you differently depending on which faction they belong to, which faction you ‘appear’ to be, and where you are in the galaxy. Hopefully these factors will be a good start in adding a bit more life to the other ships in the game. Diplomacy options may appear when a ship is prepared to fight. These options allow you to potentially ease a ship’s hostility and prevent any turrets from firing. If a Captain wishes to know how likely certain diplomacy options are to succeed, they can attempt to probe information from the other ship. Probing a ship will display percents of how likely the ship is to accept certain diplomacy options, but it may also pick away at their patience and instigate a fight. When a ship is not hostile, you can attempt to intimidate that ship into giving you fuel or credits. A failed intimidation will cause the ship to become hostile towards you. Blind Jumps - Ships are now equipped with an Emergency Blind Jump System. This allows you to immediately activate your warp drive to travel to a random sector in the galaxy. It may cause significant damage or total ship destruction, so it should only be used in dire circumstances. New Ship Screens - Ships have four additional screens, one for each of the main ship systems (Engineering, Science Lab, Weapons and Life Support). These screens display the main systems’ current conditions and give you more choices to allocate power within the systems. For example, you can now control power levels for individual turrets. There are currently no settings for the Life Support screen yet. We’re still planning which settings it will have. We hope this will help new players understand the purpose of each system, as well as offer new settings and functionality to experienced crews. Additions -Ship-to-ship dialogue system -Emergency Blind Jump system -Main System Screens -Unlockable teleporters -Captain can drag and drop components in tab menu -New planets / sectors Changes -Tweaked warp visuals -Mega turrets now use more power overall -Two new talents for the Captain to boost either Diplomacy or Intimidation actions in ship dialogue -Ship drag coefficient is now modified by engineering system health -Ship screens visual tweaks / now works with fog effects properly -Warp jumps should be slightly smoother and input shouldn’t stutter / be ignored for a short time -Memory optimizations (about 30% reduction from Beta 7) -Some balances changes to certain ship attributes -Small rendering optimization during warp -Tweaks to galaxy generation -Save file format updates -It is now possible for enemy ships to be flagged (won’t cause rep loss when attacked) -Added fog/smoke visual for ship fires Fixes -Fixed collision issue that could cause players to be killed if near the Captain’s Chair -Fixed issue with core safety toggle visuals on certain configurations -Fixed rare bug that could prevent warp skipping -Fixed bug that could cause the stamina bar to show up when the local player is in high radiation levels -Fixed bug that could cause long range comms to be disabled when it should be functional -Fixed some visuals glitches (especially on Destroyer) -Fixed potential saving issue caused by pickup missions -Can no longer warp an abandoned ship -Fixed issue with non-host Captain ship targeting -Fixed issue that caused abandoned ships to possibly attack the player ship once power was restored -Fixed internal power allocation issue that caused thrusters and warp drive to not use proper amount of power Thanks again for your time and feedback! Best, The Leafy Games Team


[ 2016-05-09 21:12:57 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4257 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]

Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6014 ]

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GAMERSGATE

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MacGamestore

[ 3975 ]

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32.99$ (18%)

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