Hey everyone, Beta 9 is now available! This update mostly focuses on a collection of smaller things. We’ve added a new ship salvage system that can extract specific components from abandoned ships. We’ve done work on the ship component display system, various piloting tweaks and visuals, new behaviors for existing ship components and some new experimental components that could be interesting to experiment with. We’ve also been working on some CPU and memory optimizations. Devlog 66: https://www.youtube.com/watch?v=CJp2dBNV_iI Our plans for Beta 10 include a new chunk of content and a large overhaul on the AI system. It may take a little while for it to come out, but we’ll be releasing more information as we make more progress. Just wanted to let you all know in advance. Additions -New component type: Extractor -New ship screen: Salvage System -New expanded component view available in the tab menu (just press the spacebar when in the tab menu to activate). This allows you to see and edit all your ship components at once. It is also accessible from the escape menu. -New Engineer talent to increase success chance for salvage operations -Handful of new missions -New sector - Abandoned Station -New and tweaked sound effects New Experimental Components -QDI-RCG: processor that partially recharges shields whenever a program is run -ThermoCore Reactor: provides more power the hotter the core temperature -Second Hull: shield generator that has high integrity, very low charge speed and power usage -Layered Hull: armor scales with current hull integrity. Stronger when hull is lower New Components -Beam Shields (25% extra resistance to beam attacks) -Superior Beam Shields (40% extra resistance to beam attacks) Changes -All hull max integrity values have been doubled -Shields now have a “min integrity” value. Whenever a shield reaches zero integrity it needs to reach this value to reactivate. -Reactors now have a “heat output” value. This affects how they react to cooling and how quickly they heat up. -Some ships are no longer capable of reversing the main thrusters. The Intrepid, Stargazer and Carrier have reversible thrusters. -New piloting visuals for directional thrusters (rotation and translation) -Space scrap from destroyed ships is now based on the ship’s components -In-game manual visuals and content have been updated -CPU / Memory optimizations Fixes -Fixed internal issue with startup switches -Audio tweaks to help reduce crackling in some circumstances -Fixed issue with Ancient Sentry that caused it to behave incorrectly -Fixed a few rare bugs when a shield generator was not installed -Fixed a math bug that occured when damage overflowed from shields to hull in a single attack that resulted in hull damage amount errors -Fixed issue with ship dialogue during the ship claiming process -Fixed issue with EngBot spamming the chat -Fixed positioning errors for some SFX -Fixed small visual issue in displaying some ship names Thanks for your time! Best, The Leafy Games Team
[ 2016-06-07 21:16:09 CET ] [ Original post ]
- PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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