Hello crewmates! Beta 10 is now available! Devlog #67: https://www.youtube.com/watch?v=RTlo3CGzdGw AI Overrides In-Depth Video: https://www.youtube.com/watch?v=ppXovo4DeOc This update features an in-depth AI priority system and the infamous Alliance of Gentlemen hub called ‘The Estate’. If you’ve been following our progress announcements, you may have already seen some of the work that’s been done for this update. Keep reading below for a full list of features for Beta 10. Main Features -The Estate (new hub): The Estate was once a W.D. Corporation Flagship that the Alliance of Gentlemen hijacked during the final stages of its construction. It now serves as a hub for the Gentlemen -AI Priority and Override System: The new AI system will allow you to customize your AI crewmembers, their class behaviors, and their responses to orders. AI priorities can be set to different strengths and tailored to specific orders or events with overrides. For more details on how this all works, watch our in-depth AI override video above -AI Saves: AI crew settings can now be saved and loaded as files -AI Customization: You can now customize the appearances of your AI crewmembers, as well as name them -AI Pathfinding Overhaul: Switched main navigation system to RecastGraphs for more robust pathfinding and environment analysis -AI can now use flight packs -AI can now teleport to and navigate on planet surfaces Additions -Captain can now create custom orders for crew. This is accessed by clicking Captain in the Crew tab -8 new Alliance of Gentlemen missions -CU and WD Infomasters (Weise Quel and Remhan Zesho) who can provide galaxy lore -Wandering NPCs -Background ships at main hubs -New consumable items -New ground-based turret system that can be encountered -New space turret system at CU and WD hubs Changes -Can now use jetpacks while wearing ExoSuit -New lens flare system -New temperature game setting for Fahrenheit or Celsius -Ship physics tweaks; acceleration and momentum have been heavily tweaked -Ship collision damage has been greatly increased Known Issues -In certain situations (warp, some planets) flare system has visual bugs -Enemy ship crew appearance can sometimes not be randomized correctly Other Beta 10 videos: Pathfinding Overview: https://www.youtube.com/watch?v=_-yzZOLgt2I Estate Preview / AI Jetpack Actions Overview: https://www.youtube.com/watch?v=9-SxKAMF_Ps Thanks for your time and feedback! Best, The Leafy Games Team
[ 2016-09-23 22:43:24 CET ] [ Original post ]
- PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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