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Beta 12 Release Notes

Hey everyone! Devlog 68: https://www.youtube.com/watch?v=b4oTJpIvyXA Beta 12 is out now! Many of you have been requesting more ships, so we decided to add a new one to the collection for this update! It’s a Colonial Union research vessel called the Outrider. It is a highly maneuverable, compact vessel that includes a research material harvesting lab. It is also the only ship so far to start with a handful of research components, which means crews who start on an Outrider can dive into research projects faster than if they started on other ships. Tracker missiles have been rebalanced to be more effective in combat. Enemy ships will now use them more aggressively, so be careful! A number of new planets and missions, as well as a new raptor-like creature, are included in Beta 12. We are also participating in the Winter Sale! PULSAR is 30% off until Jan 2 on Steam and the Humble Store! Additions -New Ship: C.U. Outrider -New Creature: Xenoraptor -New ambient SFX for various planets -New Planet: Snow Train -New Planet: Grassy Plains -New Planet: Poison Station 2 -New Planet: Grey Plains -New Planet: Toxic Craters -New Planet: Cave Base -New Mission: Deliver Sundust (Tam Mora mission line) -New Mission: Retrieve Ore Sample -New Mission: Collect an Egg -New Mission: Clear the Crash Site -New door lock system that requires the crew to be in possession of a specific item to have access -New ship component: A nuke that rivals all others… -New Items -New physics volumes that act as a directional force against players Improvements -Updated bot turret systems to enable bots to be smarter about turret selection -Few optimizations of raycasts for UI / combat -Tracker Missiles have been rebalanced to make them more important in ship-to-ship combat. Enemy ships will now use this system more aggressively -Enemy ship AI now detects and prevents hostility for accidental AI hits on friendly AI ships Fixes -Fixed an issue that could cause the starmap waypoint path planner to go through non-existant sectors -Few SFX bug fixes -Fixed an issue with the ship fire system that could cause unreachable fires -Fixed a mission objective bug that could cause players to not be able to complete certain objectives -Galaxy generation tweaked to help prevent scenarios where the playership has no warp targets in range -Updated default AI priorities (fixed a behaviour bug on some planets). Won’t take effect until the Captain resets the AI settings -Small bug fix that could cause stuck loading screen on galaxy reset Thanks everyone, and happy holidays! Best, The Leafy Games Team


[ 2016-12-23 21:06:46 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
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