Hey everyone! Beta 13.2 should now be available. Thanks for all your reports and comments! If you haven’t seen our release notes for initial VR support, please check them out here: http://steamcommunity.com/games/252870/announcements/detail/514937077746072907 Fixes: -Roomscale VR mode should work better for players using an Oculus Rift headset -PULSAR can now detect when using Rift in SteamVR mode to show the Touch controllers instead of SteamVR controllers when available -Mouse Invert Y setting should now be working as expected -Video settings menu improvements to make it a little easier to use -Fixed issue that caused errors when you died with a scanner in your inventory -Flares should no longer have a chance of showing up in the starmap Changes: -Added an optional game framerate limit back to the video settings menu -Added a VAD Level setting back to the audio settings menu -Change region menu no longer available in-game since it caused a disconnect on region change -Added VR controller offsets menu to allow custom position and rotation offsets of VR motion controllers inputs. This is available in the VR Settings menu -Scanner now responds to motion controller input -Added back the ability to sort games -The Customize Appearance menu should be working better in VR mode -Turrets now have VR controls. They are still missing their UIs in VR mode at the moment -In-Game UI in VR has been scaled down to make it easier to see chat, ship health, etc -Added default bindings for Saitek X52 and X55, you may need to reset bindings to get the new functionality Known Issues: -Some visuals previously available in piloting HUD need to be redone (keen eyes) -Some menus do not currently have gamepad support -Virtual keyboard doesn’t work outside of VR (ex. Gamepad on monitor) -Rendering bug in VR where ship interiors disappear in certain rotations -Turret and MegaTurret UI’s are missing -Credits and Manual are not accessible in VR Thank you for your time! Best, The Leafy Games Team
PULSAR: Lost Colony
Leafy Games
Leafy Games
2021-06-22
Action Indie Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 161
🎹🖱️Keyboard + Mouse
Very Positive
(4203 reviews)
https://www.pulsarthegame.com
https://store.steampowered.com/app/252870 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Keyboard & mouse
 1 
Gamepad support
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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