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Hey everyone! Beta 15.2 is now out! Additions -New Enemy Type: Paladins and Elite Paladins can be found on some planets -Twisters can be found on some planets -Desert terraforming station planet has had NPCs and more props added -Two missions added to the desert terraforming station planet Fixes -Updated to Unity 5.6.3 which contains fixes for some reported linux mouse input issues -ARX-TGT should now list the correct info in its tooltip / stats -Talent level up SFX should only play when successful -Alert level should now respond better to Captain input -Target ship dropdown tweaked to fix input / display issues -Guns won’t fire when mouse is unlocked to help prevent accidental shooting -Heat Backup processor should now work properly -Fixed an issue that caused some game options and bindings to load incorrectly in certain situations -Gun heat UI element now resets its color correctly after overheating -Fixed issue that could cause beam pistol damage to not always be reported -Fixed an issue that broke xenoraptors’ ability to navigate and move -Fixed issue that caused turrets attached to creatures to not report the creature as the killer -Scientist sensor screen now more accurate power levels percentages -Escape menu now enforces save time restrictions for more stable saving -Snow train interior SFX should now stop looping correctly Changes -VR settings menu now contains an option for tweaking the Z depth of the in-game UI -VR settings menu now contains an option for tweaking margin of the in-game UI (in VR) -Game settings now contains an option for tweaking margin of the in-game UI (out of VR) -Tab menu now shows current game name -Doors on ships now block gunfire and AI line of sight when closed -In game UI tweaks to player HP, O2. It now shows a temperature reading -Z menu now has quick access to food in your inventory -Ship UI element text tweaked to avoid any confusion for the dash as a negative sign -Escape menu hides buttons that are unavailable / inaccessible at the time -Line of sight routine timing tweaked to be more consistent across platforms / systems -Turrets attached to creatures are now more in sync with parent creature targeting / status Thank you for your time! Best, The Leafy Games Team
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