Hey everyone! Beta 15.2 is now out! Additions -New Enemy Type: Paladins and Elite Paladins can be found on some planets -Twisters can be found on some planets -Desert terraforming station planet has had NPCs and more props added -Two missions added to the desert terraforming station planet Fixes -Updated to Unity 5.6.3 which contains fixes for some reported linux mouse input issues -ARX-TGT should now list the correct info in its tooltip / stats -Talent level up SFX should only play when successful -Alert level should now respond better to Captain input -Target ship dropdown tweaked to fix input / display issues -Guns won’t fire when mouse is unlocked to help prevent accidental shooting -Heat Backup processor should now work properly -Fixed an issue that caused some game options and bindings to load incorrectly in certain situations -Gun heat UI element now resets its color correctly after overheating -Fixed issue that could cause beam pistol damage to not always be reported -Fixed an issue that broke xenoraptors’ ability to navigate and move -Fixed issue that caused turrets attached to creatures to not report the creature as the killer -Scientist sensor screen now more accurate power levels percentages -Escape menu now enforces save time restrictions for more stable saving -Snow train interior SFX should now stop looping correctly Changes -VR settings menu now contains an option for tweaking the Z depth of the in-game UI -VR settings menu now contains an option for tweaking margin of the in-game UI (in VR) -Game settings now contains an option for tweaking margin of the in-game UI (out of VR) -Tab menu now shows current game name -Doors on ships now block gunfire and AI line of sight when closed -In game UI tweaks to player HP, O2. It now shows a temperature reading -Z menu now has quick access to food in your inventory -Ship UI element text tweaked to avoid any confusion for the dash as a negative sign -Escape menu hides buttons that are unavailable / inaccessible at the time -Line of sight routine timing tweaked to be more consistent across platforms / systems -Turrets attached to creatures are now more in sync with parent creature targeting / status Thank you for your time! Best, The Leafy Games Team
[ 2017-08-07 16:47:07 CET ] [ Original post ]
- PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
[ 6105 ]
[ 1086 ]