Hey everyone!
Beta 15.3 is now out!
The game can now autosave while you play! It will keep the last 10 autosaves, and you can determine how often it saves in the game settings menu.
Screens can now overload and burst into showers of sparks if the ship takes a lot of hull damage. These screens will damage nearby crewmembers and may also start fires.
Besides that, we’ve spent some time working on a few quality of life features, such as being able to load from a previous save during game over. Neural Rewriters are also available at major hubs to allow players to reset talent points in-game.
If all goes well with this update we’ll continue forward onto Beta 16, which will add a new faction with a whole lot of flavor!
Additions
-Autosaves: the game will now autosave your game by default. You can determine the frequency of autosaves in the game settings
-Screen overloads: screens will now explode into sparks when taking large amounts of hull damage, temporarily disabling them and damaging nearby players
-Can now load a saved game at the game over screen to continue with the same crew
-Neural Rewriters can be found at major hubs. These allow players to reset and reallocate spent talent points.
-Can now toggle private or full games from displaying in the join game menu
-Captain now starts with Advanced Operator talent to allow use of mega turrets
-Expanding component view in the tab menu shows some ship stat bonus information
New Talents
-Engineer Talent: Reactor Calibration: increases core reactor output by 2% per rank. Needs to be researched.
-Engineer Talent: Reactor Cooling Specialist: decreases core reactor heat output by 2% per rank. Needs to be researched.
-Captain Talent: Screen Defensive Measures: increases friendly screen capture time by 5% per rank. Needs to be researched.
-Captain Talent: Screen Safety Systems: decreases chance of ship screens exploding in battle. Needs to be researched.
-Weapons Spec. Talent: Screen Hacker: decreases enemy screen capture time by 5% per rank. Needs to be researched.
-Weapons Spec. Talent: Reloader: small chance of gaining some ammo every shot. Needs to be researched.
Changes
-Maximum distance players and AI bots can interact with a screen has been reduced
-Long Range Warp Station can now be found at the Colonial Union Hub
-Teleportation screen can now handle more targets
-Tweaked some UI textures to not scale resolution at low settings
-Escape menu visuals tweaked
Fixes
-Fixes to menu stacking / rendering in certain situations
-Fixed chat bug that could cause players to accidentally break chat formatting
Thank you for your time!
Best,
The Leafy Games Team
PULSAR: Lost Colony
Leafy Games
Leafy Games
2021-06-22
Action Indie Adventure Simulation Singleplayer Multiplayer Coop
Game News Posts 161
🎹🖱️Keyboard + Mouse
Very Positive
(4203 reviews)
https://www.pulsarthegame.com
https://store.steampowered.com/app/252870 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Keyboard & mouse
 1 
Gamepad support
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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