TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Beta 16 Release Notes


Hey everyone! Beta 16 is now out! Devlog 72: https://youtu.be/6obgEzno0YM The Fluffy Biscuit Company was first established as a wholesome biscuit delivery service with one goal: to spread warm, buttery biscuits across the reaches of space. Being a Fluffy Biscuit crew means creating, selling, and delivering biscuits in an intense competition to be the best sales crew in the galaxy. There are a lot of new systems which we try to briefly explain in the release notes below. Also, we are participating in the Halloween sale on Steam and Humble. For a limited time Pulsar will be available at a 40% discount! The Fluffy Biscuit Company -New Ship: The Fluffy One is the most common ship type that the company utilizes, formerly a waste hauler it’s been refurbished and upgraded in a few special ways, read below to find out more! -Rival System: 12 other ships are working this galaxy, and you are racing amongst them to sell a certain amount of biscuits! -Ranking Board: Check where your crew places on the ranking board and occasionally see what the other crews have to say, you’ll also be able to compare individual sales per player per sector! -Customer Radar: This station helps you locate nearby sectors that contain crewed ships, you’ll want to keep these sectors in mind because those ships may very well buy your biscuits. -Repair / Selling Multi-Tool: Everyone can play a part in selling biscuits on planets and stations! This tool allows you and your fellow crewmates to sell biscuits to virtually any NPC in the game, Using the tool is easy, first you are given the choice between a hard sell and a soft sell. A Hard sell has a higher chance of selling many biscuits but is a little less likely to succeed overall. A soft sell will not sell as many biscuits but will have a higher chance to succeed. If you succeed on a soft sell you’ll then be given the choice to push them to buy a crate or another soft sell, you’ll also be able to gauge their interest too! Two strategies to think about. Also due to Union solicitation regulations your tool will only allow 5 rejections per jump! -Biscuit Creation Station: That’s right! You’ll not only sell biscuits but you can create them! There are many different biscuit flavors which create a variety of effects! Once you have a recipe installed you can cook a biscuit. Cooking a biscuit is a skill that requires attention and practice, as all as perfect timing. Cooking a Perfect biscuit will give you additional time bonuses while under or overcooking will result in a less effective biscuit. The amount of resources available for cooking biscuits resets every jump. -New Ship Component type: Biscuit Recipe, when installed will allow you to create biscuits of that type when using the Biscuit Creation Station. -New Ship Component: Emergency Biscuit Recipe -New Ship Component: Healthy Biscuit Recipe -New Ship Component: Carrot Cake Biscuit Recipe -New Ship Component: Funky Biscuit Recipe -New Ship Component: Frozen Biscuit Recipe -New Ship Component: Spicy Biscuit Recipe -New Ship Component: Lucky Biscuit Recipe -New Ship Component: Healberry Crumbly Biscuit Recipe -New Ship Component: Long Life Biscuit Recipe -New Ship Component: Spicy Crumbly Biscuit Recipe -New Ship Component: Hearty Biscuit Recipe -New Ship Component: Garlic Biscuit Recipe -New Biscuit: Emergency Biscuit - Increases fire resistance and decreases damage in no oxygen environments -New Biscuit: Healthy Biscuit - Increases max health and adds a small amount of health regen -New Biscuit: Carrot Cake Biscuit - Increases pistol accuracy -New Biscuit: Funky Biscuit - Random effect -New Biscuit: Frozen Biscuit - Your guns will cool down faster -New Biscuit: Spicy Biscuit - Increased weapon damage -New Biscuit: Lucky Biscuit - Increased chance of selling biscuits to in-person customers -New Biscuit: Healberry Crumbly Biscuit - Heals nearby crewmates over time -New Biscuit: Long Life Biscuit - Will prevent lethal damage once -New Biscuit: Spicy Crumbly Biscuit - Increased weapon damage for nearby crewmates -New Biscuit: Hearty Biscuit - Increases armor -New Biscuit: Garlic Biscuit - Damage dealt to enemies will slightly heal you -Note About Biscuits: Only one main effect may be active at a time, eating two of the same biscuit will stack the amount of time they last. A player may have an effect from a biscuit they’ve eaten as well as effects from other biscuits (i.e. Eating a Spicy Crumbly Biscuit will still increase weapon damage for others nearby even if they have eaten a biscuit themselves). -New Uniform: Fluffy Biscuit brand uniforms are worn by crewmembers. -New Hair Prop - FB Hat -Biscuit Crates: Every Fluffy Biscuit Ship is equipped with a freezer full of biscuit crates, each contains 100 Biscuits and they are sold as a single unit. They may be sold in person using the selling multi-tool or through ship hailing as the captain. Visiting a Fluffy Biscuit factory will allow your crew to restock these crates. -Biscuit Bomb - Every Fluffy Biscuit ships is also equipped with a unique defensive device which may be activated during time of extreme duress. While these bombs can do a sizeable amount of physical damage they are known for their special secondary effect which is a sector-wide short-circuit of every single ship instance (excluding your own ship). This gives you and your crew a valuable moment to either attempt an escape or gain the upper-hand while the enemy ships are momentarily crippled. Visiting a Fluffy Biscuit Factor will allow your crew to restock this weapons but only once per chaos level. -Sector Interest Level: Other crews are roaming the galaxy selling biscuits this means that certain sectors will be more or less interested in buying biscuits based on the history of that sector. This also means if you keep trying to sell biscuits to a large station, they will be less and less interested over time, which encourages you and your crew to move around. -New Mission: Delivery to planetside explorer -New Mission: Delivery to food reviewer -New Mission: Delivery to Restricted CU site -New Mission: Delivery to Fluffy’s Biggest Fan -New Mission: Salvage Parts -New Station: Fluffy Biscuit Factory 1 -New Station: Fluffy Biscuit Factory 2 -New Station: Fluffy Biscuit Factory 3 -New Station: Fluffy Biscuit General Store - Usually found next to other general stores, a place to buy biscuits if you aren’t playing this faction. -New Station: Fluffy Biscuit Factory 4 - Abandoned factory used for a mission -New Station: Manor - used for a FB mission -New Planet: Ice Ball Crater - Used for a FB mission -New Planet: Desert Storm Planet - Used for a FB mission -New AI behavior: Bots will automatically go to stations and planets to sell biscuits provided they have the item equipped (which it is by default). You will need to reset your AI priorities in order to gain this functionality. -The Great Biscuit Race: What better way to promote innovation and boost sales than with a competition! You and your crew are tasked with a race to sell 5000 biscuits, the first one to reach that goal wins! If you fall too far behind you might be selected for Special Training! As chaos increases and the galaxy gets more and more dangerous some of your fellow competitors may succumb to the pressure, let that only serve to remind you of victory! -Biscuit Madness - [redacted by Fluffy Biscuit Co.] -Special Training - [redacted by Fluffy Biscuit Co.] -Biscuit Race Victory - [redacted by Fluffy Biscuit Co.] -Fluffy Biscuit Music has been added Additions -Dropping Items - Players can now drop items in their inventory onto the floor of ships, stations and planets, dropped items will be saved if they are planets / stations or your ship. We hope this will be useful for players who want to trade items quickly. -New AI Behavior: Engage Warp Drive - Engineer bot can now engage warp -New Save Data: Talents and Equipment are now saved to a specific class. Due to popular demand this is the direction we are heading in. If you want to reset your talent points you’ll need to do it at a neural re-writer. This should not hinder your existing save data (barring the galaxy data). -Alert Level Lights: Alert levels now have a visual component, red alert will have all lights flashing red accompanied by a noise. Yellow Alert will have an initial sound and slowly flash yellow. Green Alert has no sounds or colors. -New Creature - Unknown -Non Captain crew-members can now claim a ship if their captain is incapacitated -Bots now have smarter weapon selection. -New UI illustrating timed status effects Changes -neural rewriter glow effect has been reduced -Screen explosion damage has been reduced -Credits are displayed better, they also have better feedback when the number changes. Biscuits Sold will also be displayed if you are playing the Fluffy Biscuit Faction. -Line of sight to players will now override room area culling -Tweaked the entrance to The Burrow -Cost for fuel has been raised from 75 to 125 credits. -Enemy crews have armor scaling with chaos -Air-filter replaces climate control on the Aux Reactor Screen. This will filter toxic air. Fixes -Fixed a visual issue with one of the male tech face props -Fixed an issue with the Long Range Warp Station at sector 0. -Fixed a visual issue with the Ship Log -Fixed a visual issue with exo-suits -Fixed an issue with the captain’s chair on the Stargazer -Fixed the hull tooltip regarding armor -Nukes now correctly use their blast range figure -Fixed a menu issue in full-screen ship components menu Thank you for your time! Best, The Leafy Games Team


[ 2017-10-26 18:13:47 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6105 ]

8.39$ (16%)
21.21$ (15%)
10.91$ (16%)
16.90$ (11%)
25.19$ (16%)
16.96$ (15%)
12.59$ (16%)
6.79$ (15%)
18.39$ (8%)
21.22$ (15%)
5.87$ (16%)
13.34$ (11%)
7.19$ (55%)
17.79$ (11%)
4.12$ (17%)
16.57$ (17%)
49.79$ (17%)
13.60$ (66%)
41.44$ (17%)
8.47$ (15%)
31.99$ (20%)
8.77$ (65%)
11.99$ (20%)
16.99$ (15%)
19.59$ (22%)
12.42$ (17%)
16.99$ (15%)
16.57$ (17%)
16.79$ (16%)
13.79$ (8%)
GAMERSGATE

[ 1086 ]

3.83$ (74%)
1.7$ (79%)
5.1$ (83%)
14.99$ (50%)
0.85$ (91%)
0.56$ (81%)
6.38$ (57%)
7.65$ (74%)
4.46$ (70%)
0.85$ (91%)
12.14$ (19%)
4.0$ (80%)
14.23$ (43%)
0.6$ (91%)
15.29$ (49%)
0.43$ (91%)
1.02$ (87%)
2.55$ (83%)
2.64$ (78%)
1.02$ (91%)
10.91$ (22%)
8.0$ (60%)
9.17$ (49%)
12.99$ (35%)
3.0$ (80%)
0.85$ (91%)
16.99$ (32%)
7.2$ (76%)
0.85$ (91%)
2.55$ (83%)

FANATICAL BUNDLES

Time left:

16 days, 14 hours, 21 minutes


Time left:

23 days, 14 hours, 21 minutes


Time left:

12 days, 14 hours, 21 minutes


Time left:

9 days, 14 hours, 21 minutes


Time left:

17 days, 14 hours, 21 minutes


Time left:

19 days, 14 hours, 21 minutes


Time left:

40 days, 14 hours, 21 minutes


Time left:

356465 days, 6 hours, 21 minutes


Time left:

22 days, 14 hours, 21 minutes


Time left:

51 days, 14 hours, 21 minutes


HUMBLE BUNDLES

Time left:

4 days, 8 hours, 21 minutes


Time left:

6 days, 8 hours, 21 minutes


Time left:

11 days, 8 hours, 21 minutes


Time left:

13 days, 8 hours, 21 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE