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Hey everyone! Beta 17.2 is out! It contains various changes and fixes. Resetting your default keybindings will allow players to further customize their piloting settings. New optional bindings allow pilots to access maneuvering thrusters without toggling maneuvering mode. This allows pilots to potentially access both maneuvering thrusters and rotational thrusters while piloting in manual mode, which was not possible before. One of the less noticeable changes we’ve made is move a few random elements to be more deterministic. This means that while they are still random, they act predictably during reloads (reloading a save and warping to the same sector will yield the same ship with the same components installed, it will be in the same location and will drop the same components / scrap) We’ve also added a way for crews to make an enemy ship neutral before claiming it, allowing a bit more flexibility than before. More information about that below. Additions -Added a new temperature unit you can choose to display temperature with: Kelvin -New behavior for SciBots: will occasionally fire probes and rotate sensor dish looking for things in a sector -A new step is added in the claim ship process - after capturing enough screens and heading to a status screen, you must now remove the enemies claim before you can place your own. We think this will be a valuable additional step because it now allows you to prevent enemy crews from respawning as well as allow you to extract components from the ship and perhaps steal cargo if it has any, all while keeping your original ship claimed and preventing you from getting a “flagged” status. -New Ship-wide notification: Removed enemy ship claim -New Ship-wide notification: Ship claimed -New sub-priority for Scientist’s Man Station (found under behavior tweaks) : Search for ships - the scibot will continually search around using the sensor dish, and will fire probes when this sub-priority is the highest one in main priority Changes -Enemy ship components are now more deterministic -Enemy ship modifiers are now more deterministic -Enemy ship component chaos boosts are now more deterministic -Scrap is more deterministic -Ship starting locations should now be more deterministic Fixes -Fixes a few reported issues with the sensor dish -Fixed an issue that may damage players and bots when switching from an interior to an exterior area or any time a pawn is instantly moved without using a teleporter -Fixed a sound issue that caused players to hear and see probes fired on planets -We’ve done some work making sure graveyard assets are despawned properly, let us know if any of you continue to have issues -Fixed an issue that might prevent players or bots from properly exiting the sensor dish when they lose their claim or when they are removed from the game -Fixed issue that could cause AI priority data to not be reset when the player quickly started a game after selecting upgrade in the AI version upgrade menu Thank you for your time! Best, The Leafy Games Team
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