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Beta 18.6 Release Notes

Hey everyone! Beta 18.6 is now available! These changes were supposed to go in Beta 19, but were released early in order to be compliant with the new EU data privacy regulations. We’ve disabled all analytics and reporting from the game until we sort out a better solution for player data / privacy settings. The majority of changes are smaller quality of life improvements and additions. Beta 19 will introduce new content and will be released once we do a bit more balancing and get some sounds in. Additions -Added an additional direction sign to the Intrepid-Class Starship -Added direction signs to the Outrider-Class Starship -Added direction signs to the Stargazer-Class Starship -Added direction signs to the Carrier-Class Starship -Added direction signs to the Fluffy One-Class Starship -Added direction signs to the Cruiser-Class Starship -Added an additional Teleporter towards the front of the Estate -Added additional teleporters to Cornelia Station -Added some pickups in a dangerous part of the Estate -Added a custom cursor to the game, which will replace the default computer cursor image. This cursor will also change color based on the class you are currently playing as, similar to how the tab menu works. -All ship startup switchboards now have appropriate labeling on each switch -Atriums are now labeled as medical aid stations, to hopefully inform new players that this is where they may be healed (provided the auxiliary reactor screen is sending power to them) -Oribit , Fixed and Hybrid pilot camera settings will now adjust based on collision in the sector (less likely to clip through and show backfaces) -Pilot HUD now shows thrust rating -Pilot HUD now shows reactor temp percentage -Added a galaxy map legend, which illustrates the various sector types and faction territories / jurisdictions -New NPC visual: Female Civilian 1 Amputee -New NPC visual: Female Civilian 2 Amputee -New NPC visual: Male Civilian 1 Amputee 1 -New NPC visual: Male Civilian 1 Amputee 2 -New NPC visual: Male Civilian 2 Amputee -Added transition doors to the Sylvassi Quarter environment area on Outpost 448 Changes -Overcharge program has been renamed to Overdrive -Tweaked ship teleporter pads to help make them more distinct. -Character dialogue windows now have an option for ending the conversation, alternatively you can press the X button in the corner or press R again. -Removed the jetpack restrictions on all remaining ships, this hopefully removes some potential confusion especially for newer players -Ship components are better labeled based on if they are contraband (red), experimental (yellow) or special (quest related, blue) -Items are also better labeled in the above mentioned format -Special items (quest related) can no longer be destroyed or dropped. They may still be sold, however. -Teleporter screens no longer give the option to teleport to the ship you are currently on -Dialogue window border has been tweaked -Thrust Booster warp drive program now adds +6 thrust instead of multiplying thrust -Character names and health bars are now shown through geometry within a certain distance, this may help with locating positions of crew members on ships Fixes -Fixed an issue with the floating robots found at The Estate -Fixed a visual issue on the Carrier-Class Starship -Fixed a space collision issue in Sector 0 -Fixed a few visual issues in Outpost 448 -Fixed a visual issue in Cornelia Station -Fixed a temperature effect in the Sylvassi Quarter on Outpost 448 Thank you for your time! Best, The Leafy Games Team


[ 2018-05-25 16:53:58 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4257 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 5950 ]

13.04$ (13%)
8.69$ (13%)
8.89$ (11%)
16.57$ (17%)
8.47$ (15%)
41.49$ (17%)
4.82$ (81%)
23.47$ (22%)
5.94$ (15%)
4.12$ (17%)
8.25$ (17%)
6.76$ (77%)
4.44$ (11%)
10.17$ (15%)
8.89$ (11%)
16.96$ (15%)
11.04$ (15%)
2.84$ (81%)
16.97$ (15%)
2.84$ (81%)
16.59$ (17%)
1.32$ (81%)
29.72$ (15%)
42.46$ (15%)
33.97$ (15%)
21.23$ (15%)
2.44$ (88%)
8.27$ (17%)
4.12$ (17%)
13.19$ (18%)
GAMERSGATE

[ 1499 ]

2.17$ (87%)
2.38$ (66%)
2.0$ (90%)
2.0$ (80%)
0.68$ (83%)
7.49$ (63%)
6.8$ (66%)
1.28$ (91%)
10.19$ (32%)
4.95$ (67%)
3.4$ (66%)
3.19$ (79%)
1.05$ (85%)
4.25$ (79%)
2.55$ (83%)
10.2$ (66%)
0.68$ (83%)
2.13$ (79%)
0.5$ (49%)
8.0$ (68%)
2.0$ (80%)
4.5$ (70%)
2.75$ (45%)
0.6$ (91%)
2.81$ (81%)
7.64$ (49%)
1.7$ (91%)
9.45$ (73%)
0.34$ (91%)
1.02$ (83%)

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