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Beta 19.3 Release Notes

Hey everyone! Beta 19.3 is now out! Along with some fixes, it includes changes to ship hostility which make Colonial Union space safer and neutral space more dangerous. In addition we’ve changed some ship spawning properties to make reputation loss more predictable during the course of exploring the galaxy. It also adds a new Grey Huntsmen station and bounty missions. We have spent a lot of time working on content that will likely be added in Beta 20, mainly the faction mission chain for the Colonial Union which will conclude with a bigger piece of content focused on exploring the Wasted Wing (the section of Outpost 448 that was recently severed from the main station for mysterious reasons). We’ve also been experimenting with new networking solutions and how we might move the project over. It’s still early on that front but we feel it’s important to jump into that one prepared. Here is a sneak peek of our work in progress: https://imgur.com/a/x1XPAw5 Additions -Bandit Drones can now be found across the galaxy. These ships will attack any and all ships they find. Attacking them incurs no reputation loss from any faction. Bandit drones are most common in neutral space, however there is a slight chance you can find them in Colonial Union space (blue sectors) and WD territory (orange sectors). -In game manual has been updated and now includes sections on Ship Cloaking, Ship Sensor Dish, Item and Component Upgrade Stations, a several other tweaks. -New Sector: Grey Huntsmen Bounty Agency -9 NPCs added to Grey Huntsmen Bounty Agency -5 NPCs added to Planet Crash 2 (planet with blue sand and crashed W.D. security drone) -New Bounty Mission: WANTED: U.S.S. Xarius -New Bounty Mission: WANTED: The Butcher -New Bounty Mission: WANTED: Crumb Cleaners -New Bounty Mission: WANTED: Unit 10, Div #44 -New Bounty Mission: WANTED: The Striker -New Bounty Mission: WANTED: The Umbra -New Bounty Mission: WANTED: The Drafters -New Bounty Mission: WANTED: Biscuit Burners -New Mission: Hunt Infected Carrier (given by Roka at Grey Huntsmen Bounty Agency) -New Mission: Rid of Crawlers (given by Uleq on Planet Crash 2) -Added a locked interior room to Cornelia Station for a bounty hunting mission Changes -Neutral space has been tweaked to be more dangerous, this should hopefully make it feel more chaotic and lawless. -CU space has been tweaked to be less dangerous to ships of other factions. These sectors are meant to reflect civilization so CU ships and drones should only fire upon flagged ships. -Crewed AOG ships now have the chance to be more directly hostile to other ships -The Grim Cutlass sector commander is now considered flagged. -Ship Processors should now get better when upgraded -Updated Planet Crash 2 (planet with blue sand and crashed W.D. security drone) -Original 5 Grey Huntsmen bounty missions have been updated with adjusted credit rewards -It is now possible to join the Grey Huntsmen at the Grey Huntsmen Bounty Agency Fixes -Made some performance optimizations to the starmap when loaded -Fixed an issue that wouldn’t prompt a mission failure in some circumstances -Fixed an incorrectly spawning sector that should only be available during a Colonial Union mission -Fixed an issue that could cause corruption of item unlock progress -Fixed a visual issue regarding the Item upgrade station on the Destroyer -Fixed some pathing issues found at Cornelia Station -Fixed a teleportation issue found at Cornelia Station -Ancient Sentry no longer associated with the Polytechnic Federation -Removed two mission-related planets from generating in the base galaxy -Fixed an issue with long range comms in “Help CU Roland in Alliance Ambush” mission Thank you for your time! Best, The Leafy Games Team


[ 2018-08-21 17:09:41 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

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0.56$ (81%)
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13.49$ (25%)
13.99$ (30%)
1.02$ (87%)
2.98$ (70%)
1.5$ (81%)
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0.26$ (91%)
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3.25$ (75%)
0.56$ (81%)
1.28$ (91%)
4.16$ (40%)
10.12$ (71%)
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1.0$ (80%)
0.68$ (91%)
0.68$ (91%)
2.3$ (74%)
1.28$ (91%)

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