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Beta 19.4 + 19.5 Release Notes

Hey everyone! Beta 19.4 is now out! This one should include a fix for those of you who have reported performance issues while playing in VR. Additionally it contains a few other fixes and additions. We also tweaked the Auxiliary Reactor, making each option more powerful across the board, and added an Intruder Alert function. The Intruder Alert function should hopefully improve feedback about when the fight might be becoming more personal. For those of you who want to prevent enemies from boarding your ship (besides keeping your shield integrity up), you can pick up the new program “Quantum Defenses” which should ensure your quantum shields are online for a few crucial moments. Additions - Added more feedback for players when they try to customize their appearance or bot appearances, letting them know to visit a barber. -Players can now upgrade maneuvering thrusters and inertia thrusters -Main turrets can now be extracted -Ship thrusters can now be extracted -New Program: Quantum Defenses - Keeps your quantum shields online regardless on shield integrity or viruses (like gentlemens welcome) for 30 seconds. As long as a ship’s quantum shields are online, no enemies should be able to teleport. -New NPC uniform - Human Male and Female Scientist -New NPC uniform - Human Male and Female CU High Ranking Officer Changes -Extraction success rates have been slightly reduced -Tweaked the WD HQ Station galaxy map -Shield coprocessor charge rate has been increased Aux Reactor Changes -Auxiliary reactors values have been standardized based on the Intrepid -Spotlights and Interior lights have been merged and are now named Lights -Intruder Alarm has been added, it alerts the crew when enemies teleport onboard. It will flash a crew-wide announcement as well as add a notification to the chat box. If disabled it could provide 400 MW to the reactor. The following information is based on an Intrepid-class ship from Beta 19.3. -Aux Values - Atrium Healing increased from 400 to 600 -Aux Values - Oxygen Generation increased from 800 to 2000 -Aux Values - Air Filter increased from 400 to 1000 -Aux Values - Spotlights and Interior lights increased from 500 (together to 1000) -Aux Values - Projectile Aim Assist increased from 200 to 400 -Aux Values - Cyberdefense increased from 800 to 2000 -Aux Values - Missile Lock On increased from 100 to 1200 Fixes -Fixed a lighting issue found on Outpost 448 that would occur on lower graphics settings -Engineering fires should now be properly displaying on the status screen, and should properly damage the engine system. -Fixed a few issues found at WD HQ -Fixed a bug that would occasionally allow The Swarm to drop its hull component -Fixed a networking issue related to the Captain plotting courses on the starmap -Fixed a sound issue regarding ship damage -Fixed an issue with an abandoned ship not appearing -Fixed an issue that reduced performance in VR over several minutes -Fixed an issue related to bots getting stuck while trying to repair a system on certain ships Beta 19.5 Release Notes Beta 19.5 is out! This is a quick update to address some of the changes we released earlier. Changes -The researchable Aux Power talent’s bonus has been reduced from 40% per rank to 10% Aux Reactor Changes -Aux Values - Oxygen Generation decreased from 2000 to 1000 -Aux Values - Air Filter decreased from 1000 to 400 -Aux Values - Spotlights and Interior lights decreased from 1000 to 600 -Aux Values - Missile Lock On decreased from 1200 to 1000 Fixes -Exotic shop owners should be lit correctly -Corbin Taskerhall should now talk / sell face to face -Bandit Drones should be less prone to attack one another -Potentially fixed a sound effect bug related to probes Thank you for your time! Best, The Leafy Games Team


[ 2018-09-13 23:03:30 CET ] [ Original post ]



PULSAR: Lost Colony
Leafy Games
  • Developer

  • Leafy Games
  • Publisher

  • 2021-06-22
  • Release

  • Action Indie Adventure Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (4203 reviews)


  • Review Score

  • https://www.pulsarthegame.com
  • Website

  • https://store.steampowered.com/app/252870 
  • Steam Store

  • The Game includes VR Support

    Oculus

     1 

     

    SteamVR

     1 

     

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Room width requirement

     2 

     

    Room depth requirement

     1.5 

     

    Standing

     1 

     

    Seated

     1 

     

    PULSAR: Lost Colony Linux [1.81 G]

  • Public Linux depots

  • Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

    Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

    Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

    PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

    Current Features

    • Online drop-in / drop-out multiplayer
    • Command and control an advanced starship
    • Five unique classes; everyone plays a role on the ship
    • Fast-paced and tactical ship-to-ship space combat
    • Teleport to other ships, planets or stations to join the away team
    • Loot planets and stations for valuable items
    • Board enemy ships to capture them or destroy systems
    • AI crew bots (work in progress)
    • Research and Sample Collection
    • Gamepad support (work in progress)

    Planned Features

    • The Academy (In game tutorial)
    • Meta-multiplayer (daily leaderboards, etc)
    • AI crew bot improvements (with advanced specialties for classes and enemies)
    • Better Captain tools: contextual order system, AI priorities
    • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
    • SteamOS support
    • Oculus Rift support
    • Offline LAN support
    • A healthy amount of polish and love to the systems we already have
    • Optimization improvements
    • Challenge modes
    • More languages
    • A large amount of content to explore and interact with

    FAQ

    Is there an in-game tutorial?


    Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

    Can I stream and/or monetize game footage?


    Yes! This is our written permission to do so.

    Simulation or Game?


    We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

    Player versus player modes?


    PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

    Singleplayer?


    We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

    Where can I get more information?


    For more information, check out these links below:

    Classes

    Factions

    Roadmap

    Manual

    Forums





    The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

    If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 10 GB available space
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