Hey everyone! Devlog #82: https://youtu.be/oTf5-iNH-hI Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions havent been changed yet, but well be making a pass on them soon. Around 45 planets have been worked on for this update. Part of the planet pass was adding additional rewards for exploring them, to do this weve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience! This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasnt been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as Cyphers. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We dont want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if youre playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started! This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization! Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat. Additions - New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ships fuel supply. - New Item Pickup Type: Experience - Picking this up will add 1 point to your crews experience. - New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account. - New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account. -New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniforms colors. -New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction. -New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp. -New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist. -New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned -New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps. -New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned -New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned -New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned -New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths -New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels -New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels. -New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest. -New Quest Item: Ancient Sylvassi Tablet -New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture. -New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission. Changes -Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but wont fire over 60% heat, limiting their usefulness compared to a manned turrets damage potential. -Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above. -Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more! Fixes -Fixed a collision issue found inside KOWZ Retreat -Fixed a visual issue found within KOWZ Retreat -Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet -Fixed an exception found in the racing sectors -Ships can no longer warp to invisible sectors (sectors that havent been unlocked yet) -Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense -Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system -Fixed a syncing issue related to the Sandshark -Fixed an issue regarding ship fires not spawning correctly Thanks for your time! Best, The Leafy Games Team
[ 2019-07-08 20:45:45 CET ] [ Original post ]
- PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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