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Beta 26 Preview

Hey everyone! We wanted to give an update on some of what weve been working on. Were in the process of upgrading the version of Unity we use as well as many of the plugins and libraries used for development. This should set us up for better performance and compatibility as we get closer to release. We have also been working on a lot of new content, some of which will be part of Beta 26. This update is taking longer than expected and it will still be a while longer before its ready for release, but we wanted to at least provide some info on what will likely be in Beta 26: New ships and components! We are developing 3 new starting ships for Beta 26. This will include a civilian ship that could provide a fresh challenge for experienced crews. In addition, two artifact ships from the Old Wars will soon be uncovered! While these will be available to play upon release of Beta 26, later they may need to be unlocked in order to play them. Beta 26 will include a core engine upgrade, were moving from Unity 2017.4 LTS to 2018.4 LTS. This brings us the latest bug fixes and features from Unity. Were experimenting with some new rendering systems and scripting runtimes to improve performance and compatibility. In addition, weve updated and reconfigured plugins that needed the new version.
Were working on some improvements to the VR experience. Were updating to newer versions of the SteamVR and Oculus SDKs to better support newer hardware and VR features. Were adding support for SteamVR Input to better support all types of controllers and easy rebinding through the Steam client. VR players with motion controllers will have overhauled menus that better utilize both hands and are more fun to use! The voice chat system has been partially reworked to allow for more options. Youll be able to select separate capture and playback devices just for voice chat. It will also remember the preferred devices more accurately than before.
Other improvements include a redesigned dialogue window for interacting with NPCs and an additional pass to update some planets and missions. This update will also fix a number of reported issues and introduce a few new quality of life additions. Weve also been working on the Academy (the games tutorial which goes over the basics of operating a ship and filling each class role) and the Lost Colony itself (which is the end-game scenario)! These wont be ready for Beta 26, but they will very likely be appearing in the next couple updates. Thanks for your time and patience! Best, The Leafy Games Team


[ 2019-09-12 22:08:16 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

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16.99$ (15%)
12.39$ (17%)
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17.59$ (12%)
10.88$ (66%)
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42.49$ (15%)
16.97$ (15%)
31.97$ (20%)
49.79$ (17%)
17.59$ (12%)
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26.69$ (11%)
33.97$ (15%)
24.95$ (17%)
GAMERSGATE

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9.84$ (67%)
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4.19$ (30%)
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16.74$ (33%)
0.64$ (87%)
12.0$ (60%)
11.99$ (60%)
5.78$ (66%)
11.69$ (35%)
2.25$ (89%)
5.31$ (79%)
6.25$ (75%)
0.56$ (81%)
2.13$ (79%)
1.5$ (81%)
3.83$ (91%)
2.55$ (83%)
14.29$ (43%)
2.0$ (80%)
0.43$ (91%)
5.1$ (83%)
2.55$ (83%)
18.74$ (25%)
1.53$ (91%)
17.0$ (66%)
12.75$ (74%)

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