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Hey Everyone! [previewyoutube=PYMe5FO_4uw;full][/previewyoutube] Beta 26 is out now! This update includes an upgrade to the core game engine, as well as three new ships with unique systems and various ship components! In addition, weve made multiple improvements to VR support! New Ships: This update is the first where were adding three new ships at the same time. Each of these new ships were crafted with the goal of making them a unique experience. The first ship is the Nomad 5 produced by SunCircler. This ship is a civilian vessel and wasnt built with heavy combat in mind. Crews who begin in this ship have no faction. They start at chaos level 3 and have sub-par ship components making this ship challenging for players, especially early on. The second ship is a relic from the Old Wars known as the Interceptor; it has been restored and retrofitted with modern technology, allowing it to properly interact with todays systems. The interceptor is unique because a shield generator cant be installed. Instead crews must utilize one of the ships unique features: field repairs. While its not as economic as going to a repair depot, captains on the Interceptor can use processed scrap to heal the ships hull, even during a fight. The third ship in this update is also a relic from the Old Wars, only it was a ship on the opposite side of the battles. The Sylvassi Swordship was faithfully restored and retrofitted to be usable today. Its design is very different from the other starting ships and it comes equipped with a unique ability; once per jump the pilot can fire a frontal beam that can deal enormous damage to unsuspecting ships. It works well when used in tandem with the ships cloaking system, and it was feared by humans during the Old Wars. It also comes equipped with a host of new ship components that are uniquely Sylvassi in style. This update also adds improvements to VR support. While there are still some rough edges, weve tried to take your feedback and our own experiences with the game to improve upon the usability and comfort. Some of the bigger changes weve made are to many of the interactive menus while playing the game, movement controls, and piloting. Many of the interactive menus are now attached to the motion controllers, allowing players to more easily interact with them. The Main hud is also attached to the two controllers and should hopefully make it more readable and interactable. The offsets of these menus can be adjusted in the vr offsets menu. Weve added options for snap turning and the ability to customize the degrees in which the camera rotates. Weve also added a toggle function for running which should make the experience more comfortable, especially on the rift. A note about piloting: By default VR players will be restricted to the Manual Flight mode and the first person camera mode. We have found these to be the most playable and comfortable modes when playing in VR with controllers. For those who dont want these restrictions, its possible to disable them in the VR settings menu, just keep in mind that we dont recommend piloting with those restrictions turned off and that our tweaks to the vr controls have been made with those restrictions in mind. Besides that, weve added some quality of life changes to the game. A few of them include: the addition of access hatches on Cornelia Station, the Estate and the Roland which help players maneuver those larger spaces faster than before; the talents menu opens to your specific class right away; the dialogue window allows for more text to be displayed; the computer screen shows which programs are currently active. Weve also done a number of other additions and improvements which you can read more about below. This update has taken longer than we originally anticipated, but we hope the new stuff makes up for the wait. Additions
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