Hey everyone! Devlog 84: [previewyoutube=HpWTfk0UCv0;full][/previewyoutube] Beta 26.4 is out now! This update includes a few new additions as well as some fixes. Weve added a new Sector Commander, the Deathwarden which can be found in W.D. Space. Its flagged as an enemy to all, so WD crews can attack it without losing rep. Weve also added the ability for Engineers to overclock their reactor. This instantly increases the amount of output the reactor has but also builds heat very quickly. Were interested to hear what you have to say! Besides those weve also added a few other things and tweaked a few more. Additions
- Added new system to allow captains to reclaim their ship (in the event it was stolen or unclaimed in any way) without having it become flagged.
- Added an Overclock option to the reactor screen. This greatly boosts the reactors potential output but also increases heat output significantly. Should only be used with coolant or it will overheat your reactor very quickly.
- New Sector Commander: The Deathwarden: A larger, more violent deathseeker that is constantly emitting overcharge and comes equipped with lighting turrets and a slowly repairing hull.
- Combat Levels: Ships in the game now have an estimated combat level which is calculated by comparing all of the ships installed components. You can identify a ships combat level if your sensor rating is high enough, and you can see your own ships combat level by examining your own ship through the sensor screen. These ratings are estimations solely based on ship components, and dont consider talents or other factors.
- New Ship Component: Deathwarden Hull - Unique to the Deathwarden, has hull repairing tech.
- Made some tweaks to the Starmap for VR players
- The Healing Beam Rifle now uses ammo and heals quicker
- Fire Extinguishers no longer cool reactors. When we first added this, we thought it would be a neat secret feature, but since it encourages a playstyle thats not particularly engaging we removed this effect.
- The Lightning Turrets chance of turning off ships when dealing hull damage has been reduced by half
- Added some additional ammo clips and Revitalizing Syringes to the Wasted Wing
- Names / health UI of players tweaked to show crewmember health bars when a healing item is being used. The health bar also now flashes green when healed.
- Overclocked Null Point Reactor renamed to Reinforced Null Point Reactor
- Tweaked mission text for WD mission Defend Mining Base, removed one hostile ship, increased credit reward, and increased jump count requirement
- Chat window text now fades away after a period of idle time, it reappears if a crewmember sends a chat message or the player begins to write one.
- Tweaked visual effects for Sylvassi Swordship beam attack. Also added sound effects.
- Internal tooltip system improvements and fixes
- Certain ship components are now flagged to not drop, these are particularly relevant to the ships they belong to and werent meant to be used by player crews (I.E Super Inertia Thrusters)
- Tweaked explosion visuals for some handheld guns
- Tweaked projectile visuals to the Splitshot weapon
- Tweaked the Default AI priorities: The Engbot a higher priorities for fully starting the ship again before repairing systems
- Fuel and coolant will now be more expensive at higher chaos levels
- Made some improvements to the kick menu to make it clearer when a kick is also a ban
- Fixed the ship destruction camera
- Fixed an issue that could make your player character invisible during class selection
- Fixed an issue that allowed pilots to use their jetpacks while piloting
- Fixed an issue with the Caustic Corsair dialog not accepting an exact 5000 credit bribe
- Fixed a visual issue involving a mesh on the Outrider
- Fixed a networking issue with Morley Morpaltis ship component store in Cornelia Station
- Fixed a ship hailing issue related to the Caustic Corsair
- Players can now atomize research materials while the system is currently researching a new talent
- Fixed an issue with the ship racing music if the ship was on Green Alert
- Fixed a few out of bounds issues in the Wasted Wing
- Fixed a collision issue found on some of the windows of the Outrider
- Fixed an issue with ships not showing up in some of the UI in some situations
- Fixed a ship networking issue that caused some ships to rotate and stutter on clients
- Fixed an issue that could cause enemy ship deaths to register twice
- Fixed an issue with AI pathing on the snowy terraforming planet
- Fixed a visual issue on the WD Destroyer
- Fixed a password window issue that would cause it to incorrectly appear when joining the game lobby
- Fixed an issue that prevented players from sometimes dropping items on planets
- Fixed a visual issue with warp that was causing it to not fully show up
- Fixed a visual issue regarding the Sword attack for the Sylvassi Swordship
[ 2019-12-12 21:31:07 CET ] [ Original post ]
- PULSAR: Lost Colony Linux [1.81 G]
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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