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Beta 29.3 Release Notes

Hey everyone! Beta 29.3 is now available. It introduces new systems designed to allow customization of your gameplay experiences. From now on, when starting or loading a game youll be able to choose settings for the galaxy. Hosts can change properties for faction spread, difficulty, sector types, number of sectors, chaos increases, and more. These settings will determine the type of galaxy: Standard, Expert or Custom.

  • Standard Galaxies are the classic settings that have been used up to now.
  • Expert Galaxies are a more challenging version of the Standard Galaxy, designed for experienced crews. It increases enemy ship power, chaos spread and other settings.
  • Custom Galaxies are those that dont match either of the two above configurations.
Certain settings cannot be changed after the initial galaxy setup, but many can be changed when loading a game (including current saves). Were interested to hear your feedback about this new system, especially about features like Expert mode. We're considering having an achievement related to Expert mode in the future, but we wanted to make sure it was an appropriate challenge. Custom Galaxy Settings
  • Galaxy Size (The initial number of sectors in a galaxy - from 800 to 5000)
  • Chaos Growth Rate (The speed at which chaos increases - from 0.5x to 5x)
  • Max Chaos (The maximum amount of Chaos the galaxy will reach - from 3 to 9)
  • Enemy Ship Power (Scales the average enemy ship component levels - from 0.5x to 2x)
  • Drone Modifier Power (Scales the chance that special modifiers are added to unmanned ships - from 0.5 to 2x)
  • Galaxy Seed (Base number used for galaxy generation; -1 means a random number)
  • Enemy Ship Backup Rate (Increases the rate of ships warping in to provide backup - from 0.5x to 2.5x)
  • Beacon Spawn Rate (Multiplier for the max number of beacons to appear in a sector - from 0.5x to 2.5x)
  • Bounty Hunter Spawn Rate (Multiplier for the rate at which bounty hunters are generated - from 0.5x to 4.0x)
  • Colonial Union Initial Spread (How many sectors start as CU sectors - from 0.5x to 2x)
  • Colonial Union Continuous Spread (The rate of growth for new CU sectors - from 0.5x to 5x)
  • WD Corp Initial Spread (How many sectors start as WD sectors - from 0.5x to 2x)
  • WD Corp Continuous Spread (The rate of growth for new WD sectors - from 0.5x to 5x)
  • Infected Initial Spread (How many sectors start as Infected sectors - from 0.5x to 2x)
  • Infected Continuous Spread (The rate of growth for new Infected sectors - from 0.5x to 5x)
  • Moon Count (The average number of moons orbiting planets - from 0x to 2x)
  • Planet Enemy Respawn Rate (Scales the respawn speed of enemies on planets - from 0.5x to 5x)
  • General Stores (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Long Range Warp Stations (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Nebula Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Scrapyard Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Minefield Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Graveyard Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Asteroid Field Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Faction Battle Sectors (Scales the amount generated by the galaxy - from 0.5x to 4x)
  • Modifier Player Ship - Energy Damage (Outgoing energy damage - from 0.5x to 3x)
  • Modifier Enemy Ship - Energy Damage (Outgoing energy damage - from 0.5x to 3x)
  • Modifier Player Ship - Physical Damage (Outgoing physical damage - from 0.5x to 3x)
  • Modifier Enemy Ship - Physical Damage (Outgoing physical damage - from 0.5x to 3x)
  • Modifier Player Ship - Reactor Strength (Reactor output multiplier - from 0.5x to 3x)
  • Modifier Enemy Ship - Reactor Strength (Reactor output multiplier - from 0.5x to 3x)
  • Modifier Player Ship - Shield Charge Rate (Charge rate multiplier - from 0.5x to 3x)
  • Modifier Enemy Ship - Shield Charge Rate (Charge rate multiplier - from 0.5x to 3x)
  • Modifier Player Ship - Thruster Boost (Thrust multiplier - from 0.5x to 3x)
  • Modifier Enemy Ship - Thruster Boost (Thrust multiplier - from 0.5x to 3x)
  • Modifier Player Ship - Warp Charging Rate (Scales from 0.5x to 3x)
  • Modifier Enemy Ship - Warp Charging Rate (Scales from 0.5x to 3x)
Additions
  • Galaxy Settings: allows for hosts to customize properties of the galaxy for their games
  • New Planet and Artifact Planet Mission. The final mission assigned by Rumibard Warger in Outpost 488. Completing this mission grants a Lost Colony Data Fragment.
  • Grey Huntsman Bounty Hunters Guild will grant a Lost Colony Data Fragment after completing a number of missions for them.
  • New Data Fragment: Wargers Fragment - no effect
  • New Data Fragment: Grey Huntsmen Fragment - no effect
Changes
  • Many internal updates to plugins including Photon, WWise, Oculus, SteamVR, and Teamspeak
  • Moved main game scripts to .NET 4.x equivalent for increased performance and compatibility with newer software/plugins
  • Moved our linux builds to 64-bit (Unity is dropping support for 32-bit linux builds)
  • The No Questions Asked Achievement has been moved to Wargers new final mission.
  • Increased Outriders angular drag, itll rotate slightly slower now.
Fixes
  • Fixed some issues with enemies on the abandoned Fluffy Biscuit Co. factory
  • Optimizations for the smoke creature in Sylvassi Cyphers
  • Fixed pathing issues for certain areas like space shops
  • Custom appearance menu should look better at larger field of view settings
  • Fixed a crash on exit bug
  • Distress signals for enemy ships will no longer work in sectors with blocked long range communications (such as nebulas)
  • Tweaked ship component power scaling with chaos level: minimum level is now 25% of maximum instead of 12.5%
Thanks for your reports and feedback! Best, The Leafy Games Team


[ 2020-06-11 13:36:26 CET ] [ Original post ]

PULSAR: Lost Colony
Leafy Games Developer
Leafy Games Publisher
2021-06-22 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
Very Positive (4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (Shader Model 3)
  • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32 bit)
  • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6105 ]

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25.19$ (16%)
3.25$ (75%)
33.97$ (15%)
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25.46$ (15%)
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1.86$ (81%)
17.54$ (12%)
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17.59$ (12%)
4.90$ (88%)
4.34$ (13%)
22.24$ (11%)
2.40$ (84%)
9.32$ (15%)
25.49$ (-70%)
16.52$ (17%)
4.24$ (15%)
11.25$ (55%)
4.12$ (17%)
GAMERSGATE

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1.5$ (92%)
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3.83$ (87%)
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12.14$ (19%)
0.56$ (81%)
0.51$ (83%)
0.56$ (81%)
2.75$ (45%)
4.11$ (81%)
3.5$ (65%)
0.58$ (92%)
0.56$ (81%)
6.8$ (66%)
0.56$ (81%)
24.49$ (30%)
7.65$ (74%)
1.5$ (81%)
0.9$ (92%)

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