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Beta 29.8 Release Notes
[ 2020-07-22 19:59:35 CET ] [ Original post ]
Hey everyone! Beta 29.8 is now available. While we are working on the Lost Colony, we wanted to take some time and make a smaller content update for the game. This update adds what we think is a fun secret as well as a nice handful of new processors, some of which allow you to teleport to other crew members! We think these new processors will add a nice level of convenience for some crews if they are willing to use up a processor slot. Additions
- New Data Fragment:
- Added
- New Processor: Second Wind - This processor activates when the ship would have taken a killing blow from an enemy. Instead the processor is destroyed and it restores hull to 15% integrity.
- New Processor: Scrapper Processor - This processor generates a new processed scrap for each warp to an unvisited sector
- New Processor: Combo Processor - Adds a bonus to both Cyberdefense and to Jump Computation Speed
- New Processor: PWR-48 - Increases Reactor Output by 5% and adds 1 to the max level limit of Ship Component Upgrades
- New Processor: SHD-28 - Increases max shield integrity by 5% and adds 1 to the max level limit of Item Upgrades
- New Processor: QCK-90 - Increases ship startup speed and adds 1 to the max level limit of Ship Component Upgrades
- New Processor: Teleport to: Captain - Enables teleportation to the Captain
- New Processor: Teleport to: Engineer - Enables teleportation to the Engineer
- New Processor: Teleport to: Pilot - Enables teleportation to the Pilot
- New Processor: Teleport to: Scientist - Enables teleportation to the Scientist
- New Processor: Teleport to: Weapons Specialist - Enables teleportation to the Weapons Specialist
- New topics have been added to the Academy, discussing some newer changes to the game (enemy distress signals, enemy warping, pulse laser for the main turret)
- The teleporter screen will now illuminate new options if some of the new processors are installed
- Added a Force Respawn option to the Z-menu, this should help players get back to the ship quickly or if they find themselves stuck somewhere.
- Tweaked the difficulty of the scrap processing mini-game, its a little more forgiving
- Shields now charge 10x faster while in warp
- AI can understand the new Processors as new teleportation targets and consider them when making decisions about where to teleport to.
- Battle arenas in the game (like the Sandscar Arena) now support players and bots teleporting back into the fight (using the new crew teleportation options).
- Changed how some game UI elements appear. Rotating the motion controllers 90 degrees will show the UI.
- Using the virtual keyboard now shouldnt activate an equipped weapon
- VR motion vignette is now off by default
- Tweaked the size and alignment of the TAB menu and Dialogue / Shop menus in VR
- Polished some of the controller visuals in VR
- Polished some of the UI in VR
- Fixed a collision bug that could result in a player getting stuck on the Outrider-class Starship
- Fixed a store networking issue that could occur when loading saves
- Fixed a store issue wouldnt properly update items in shops when they were sold to the seller
[ 2020-07-22 19:59:35 CET ] [ Original post ]
PULSAR: Lost Colony
Leafy Games
Developer
Leafy Games
Publisher
2021-06-22
Release
Game News Posts:
161
🎹🖱️Keyboard + Mouse
Very Positive
(4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
- PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Yes! This is our written permission to do so.
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
MINIMAL SETUP
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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