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Beta 29.9 Release Notes
[ 2020-08-06 17:13:01 CET ] [ Original post ]
Hey everyone! Beta 29.9 is now available! It is primarily a bug fixing update but weve also done some polish to the ships and some game systems. Additions
- Updated many ships with a polish pass to add some additional color to their interiors
- Alarm lights now appear on all ships, these turn on when the ships hull integrity and shields are both low.
- Stop asteroid crash mission: updated moon visuals
- In-game manual updated
- Shops in neutral / A.O.G. space will provide price hikes/discounts based on A.O.G. reputation
- Oxygen damage for ships / planets / stations is now using a shared system and should cause damage exactly the same (ignores armor)
- Minor tweaks to some visuals / feedback for scrap processing minigame
- Changed the hidden stash planet, added a few more clues to help players finish the mission
- Item upgrader: upgrade button no longer turns greys when an upgrade is still available
- Fixed issue with auto targeting after claiming a new ship. It should be able to be changed easily without reloading the game
- Stop asteroid crash mission: Fixed galaxy visuals, fixed desynced countdown for newly joined players, fixed lose cinematic issues
- Fixed blind jump so it cant bypass certain sector restrictions
- Fixed issue that allowed players to buy multiple of an item from shops
- Swap component menu can no longer stay active between warps
- Added new default SciBot AI priorities for the Shock The System program
- Fixed issue with new players not able to teleport to the Forsaken Flagship
- Fixed issue with damageable objects in space not saving correctly
- Fixed issue with damageable objects on planets not saving correctly
- Fixed saving issue Forsaken Flagship encounter that caused the Infected Fighters to not be destroyed after loading a save
- Fixed issue that caused mines and scrap in graveyards to spawn duplicates
- Bots no longer flag an unclaimed ship as hostile. They should now be able to switch ships automatically when a new ship is claimed
- Text boxes and input fields no longer cause other keybinds / actions to trigger (for example editing Captains orders or submitting a bug report)
- Scrapyard space station moved from warp in location
- Fixed issue that could cause players to get stuck if revived while in an arena
- Fixed AI teleportation issue that could cause them to appear in active arenas when using move orders
- Mission / special components should no longer show Equip Component button if not equippable
- Fixed dialogue issue with accepting the third mission from Tilmur in the Colonial Hub
- Fixed a few material issues found in the abandoned Carrier-class ship
- Fixed window material issues found on all the abandoned ships
- Fixed a temperature issue found on the abandoned Destroyer
- Fixed a collision issue found while flying around the Forsaken Flagship
- Fixed a minor issue with the galaxy visuals in some conditions
[ 2020-08-06 17:13:01 CET ] [ Original post ]
PULSAR: Lost Colony
Leafy Games
Developer
Leafy Games
Publisher
2021-06-22
Release
Game News Posts:
161
🎹🖱️Keyboard + Mouse
Very Positive
(4233 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
- PULSAR: Lost Colony Linux [1.81 G]
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Yes! This is our written permission to do so.
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.
Current Features
- Online drop-in / drop-out multiplayer
- Command and control an advanced starship
- Five unique classes; everyone plays a role on the ship
- Fast-paced and tactical ship-to-ship space combat
- Teleport to other ships, planets or stations to join the away team
- Loot planets and stations for valuable items
- Board enemy ships to capture them or destroy systems
- AI crew bots (work in progress)
- Research and Sample Collection
- Gamepad support (work in progress)
Planned Features
- The Academy (In game tutorial)
- Meta-multiplayer (daily leaderboards, etc)
- AI crew bot improvements (with advanced specialties for classes and enemies)
- Better Captain tools: contextual order system, AI priorities
- Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
- SteamOS support
- Oculus Rift support
- Offline LAN support
- A healthy amount of polish and love to the systems we already have
- Optimization improvements
- Challenge modes
- More languages
- A large amount of content to explore and interact with
FAQ
Is there an in-game tutorial?
Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!
Can I stream and/or monetize game footage?
Yes! This is our written permission to do so.
Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.
Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.
Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.
Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
MINIMAL SETUP
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 (Shader Model 3)
- Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
- OS: Ubuntu 12.04 (32 bit)
- Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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