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Beta 30 Release Notes - The Lost Colony

Hey everyone! Devlog 88: https://youtu.be/RSHZntKJYvk Beta 30 is now out! This update adds the Lost Colony, which is the ending sequence of the game! Once your crew collects four data fragments, you will be able to use the Grand Warp Gate to reach the Lost Colony itself. Make sure youre prepared; once you warp, theres no going back. In addition to the Lost Colony, weve also added a boost ability for piloting. This allows for a short burst of thrust for both maneuvering and directional thrusters, helping pilots dodge incoming projectiles or obstacles. You can access this by double-tapping the desired input for thrust. We really appreciate your patience with us on this update. We ended up doing a few iterations on the ending sequences in order to improve them, and we also ran into some considerable snags with a new game mode that this update adds. Its been a challenging update, but we hope you all enjoy it and we look forward to getting your feedback! Just to let you know, there has been some speculation that this is the last beta update, but that is not the case. We still have a bit more planned before version 1.0. We discuss this in a bit more detail in Devlog #88. As always, a big thanks to everyones reports and suggestions! Below youll see two lists of release notes. The lower list contains possible spoilers, so read at your own risk! ***Non Spoiler Notes*** Additions -The Lost Colony - Ending Sequence - This piece of content will allow players to finish a run of the game. -New Sector - Grand Warp Gate -Ship boosting system that allows pilots to trigger a burst of speed to help in combat -New Program: Military-Grade Shield Boosting -New Cutscene: Intro - This cutscene plays when the game starts and sets up the story of the game. -New Mission: Find the Lost Colony - Added General Store to The Estate sector - Added the Lost Colony transmission - This message will appear on the hailing screen when you start a new game and acts as an inciting incident for the galaxy -New Game System: Ship Unlocks - Certain ship classes are now locked behind progress milestones (such as gaining a certain number of levels in a specific faction or completing the Lost Colony mission line) -New basic turret slot for the Fluffy One starship - The control station is by the main turret, near the bridge. The new control station on the bottom floor near biscuit storage now controls the turret on the underside of the ship (which now starts as an empty slot). -Added a way to view start ship components from the start game menu Changes -Some ships now require certain achievements or conditions to unlock and start a game with -Updated AI priorities for EngBot and PiBot to better handle cloaked ships -Emer. Shield Boosting Program - Reduced charge rate boost (from 45 to 15) -Resetting the galaxy after a ship death now allows you to select a different ship or change the galaxy settings in-game -Edited mission objective text of nearly all missions to make it more consistent. Some missions also had objectives and rewards tweaked. -Nukes should now be able to damage DSOs (damageable space objects) -AI Pilots should have the ability to use the new ship boosting system, to dodge projectiles and use during the ship races -Weve drastically changed the size of the Roland's exterior. Were interested to get feedback on how this feels, as we pushed it pretty far. -Tweaked screen placement: Lowered the ship comms screens on the Interceptor to account for the name of the dialogue actor -Tweaked screen placement: Added a cloned comms screen near the captains chair on the Stargazer -Tweaked the default AI priorities for Engbot and Pibot allowing them to better manage power while cloaked. -Tweaked the Sylvassi Cypher Lab planet texture -Improved the lighting in the ant colony caves -Tweaked the exit hole on the crashed Roland to help players find it -Tweaked the look of the start game menu Fixes -Fixed an issue with the join game menu that could prevent a player from joining a crew with an available slot. It would also sometimes allow players to join a full crew. -Fixed EngBot power allocation issue in which they could get stuck in a cooling loop, constantly cooling off the reactor when it didnt need to be cooled -Removed some languages from the profanity filter that were causing too many false positives -Fixed some issues with the starmap that could cause the ship to invisibly collide and act strange while the starmap was open -Fixed some warp timing issues that could cause desync in ship location between players -Fixed a missing material issue in the AOG Hideout sector -Fixed a broken teleporter location on one of the cave planets -Fixed an issue with shop inventories not properly displaying during a galaxy reset or reload -Removed Super Inertia thrusters from the traders in the racing sectors - These ship components arent really meant to be used by player ships -Fixed save loading issue where bot and player talents would inadvertently reset -Fixed a minor lighting issue with one of the random space obstacles -Fixed a minor visual bug found on Mueva 7 -Fixed a mission bug that would inadvertently lower chaos level -Added credit rewards to the W.D. Forsaken Flagship missions -Fixed an issue that may slightly improve performance across the game ***Potential Spoiler Notes*** Additions -New Sector: The Lost Colony -New Sector: Warp -New Mission: Investigate the Lost Colony -New Space Enemy: Warp Guardian -New Enemy: Domesticated Crawler -New Enemy: Ghosts -New Enemy Ship Ability: Phase Transporter - Teleporter can bypass quantum shields. -New Game System: Quantum Reflection -Relic Hunters: New challenging space encounters with deadly ships hunting you for your data fragments. The more data fragments your crew holds, the more likely relic hunters will spawn -New readable logs and screens at the Lost Colony -New Screen: Biology Research - Found at the Lost Colony -New Screen: Life Support - Found at the Lost Colony -New Screen: Power - Found at the Lost Colony -New Screen: Computer - Found at the Lost Colony -New Screen: Security - Found at the Lost Colony -New Screen: Water - Found at the Lost Colony -New Screen: Material Research - Found at the Lost Colony -New Screen: Coolant - Found at the Lost Colony -New Screen: Containment Screen - Found at the Lost Colony -New Screen Effect: Broken -New Game System: Neural Calibration -New Inventory Item: Poison Capsule -New Inventory Item: Facility Keycard -New Inventory Item: Lower Facilities keycard -New Inventory Item: Storage Room Keycard -Game Endings: There are seven different game endings available. Certain ones depend on which faction you start as. -New Cutscenes: Each ending has a unique cutscene -5 New music tracks related to the Lost Colony -New Achievement: Unexpected Guest - discover the Warp Guardian -New Achievement: Colony Found - Find the Lost Colony -New Achievement: Together We Survive - Colonial Union ending completed -New Achievement: Progress Above All - W.D. Corporation ending completed -New Achievement: Never Trust A Gentleman - Alliance of Gentlemen ending completed -New Achievement: Eat Biscuits Feel Butter - Fluffy Biscuit Co. ending completed -New Achievement: Intergalactic Overlords - alternate ending completed -New Achievement: Take No Chances - alternate ending completed -New Achievement: Free For All - alternate ending completed -New Achievement: Completionist - all Lost Colony endings completed -New Achievement: True Mettle - complete the game in ironman mode -New Game Mode: Reflected Galaxy - Quantum reflection is inverted, and you begin the game in the reflection Changes -Infected health regeneration can now be hampered by blocking long range comms -Pibot can fly through the Grand Warp Gate when four data fragments have been collected Thank you for your time! Best, The Leafy Games Team


[ 2021-02-15 21:04:41 CET ] [ Original post ]



PULSAR: Lost Colony
Leafy Games
  • Developer

  • Leafy Games
  • Publisher

  • 2021-06-22
  • Release

  • Action Indie Adventure Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (4203 reviews)


  • Review Score

  • https://www.pulsarthegame.com
  • Website

  • https://store.steampowered.com/app/252870 
  • Steam Store

  • The Game includes VR Support

    Oculus

     1 

     

    SteamVR

     1 

     

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Room width requirement

     2 

     

    Room depth requirement

     1.5 

     

    Standing

     1 

     

    Seated

     1 

     

    PULSAR: Lost Colony Linux [1.81 G]

  • Public Linux depots

  • Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

    Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

    Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

    PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

    Current Features

    • Online drop-in / drop-out multiplayer
    • Command and control an advanced starship
    • Five unique classes; everyone plays a role on the ship
    • Fast-paced and tactical ship-to-ship space combat
    • Teleport to other ships, planets or stations to join the away team
    • Loot planets and stations for valuable items
    • Board enemy ships to capture them or destroy systems
    • AI crew bots (work in progress)
    • Research and Sample Collection
    • Gamepad support (work in progress)

    Planned Features

    • The Academy (In game tutorial)
    • Meta-multiplayer (daily leaderboards, etc)
    • AI crew bot improvements (with advanced specialties for classes and enemies)
    • Better Captain tools: contextual order system, AI priorities
    • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
    • SteamOS support
    • Oculus Rift support
    • Offline LAN support
    • A healthy amount of polish and love to the systems we already have
    • Optimization improvements
    • Challenge modes
    • More languages
    • A large amount of content to explore and interact with

    FAQ

    Is there an in-game tutorial?


    Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

    Can I stream and/or monetize game footage?


    Yes! This is our written permission to do so.

    Simulation or Game?


    We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

    Player versus player modes?


    PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

    Singleplayer?


    We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

    Where can I get more information?


    For more information, check out these links below:

    Classes

    Factions

    Roadmap

    Manual

    Forums





    The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

    If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available spaceAdditional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 10 GB available space
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